Academia and industry recognize the effectiveness of teaching Software Engineering through group-based project work supported by lectures discussing software engineering theory. However, while undertaking such project work, only a very small number of students in the team are exposed to team leadership and project management. This is because teams usually struggle with organization and timely task completion, and there is usually no time left to rotate leadership roles. To alleviate this problem, several gaming approaches have been proposed. In this paper, we analyze GameDevTycoon, the most recent addition to such games. We include a gameplay and reflection component in our group-based project course and perform a quantitative analysis of a...
A major challenge in teaching software engineering to undergraduates is that most students have limi...
Computer and video games have grown to be a major industry but, until recently, have largely been ig...
Driven by the need to provide more hands-on opportunities to computing students, educational digital...
AbstractSoftware engineering (SE) is an area with a wide range of concepts and knowledge. Such diver...
In response to real and perceived short-comings in the quality and productivity of software engineer...
Software Project Management (SPM) is considered important to ensure that software projects are deliv...
The goal of this paper is to explore and evaluate the utility of different strategies used in educat...
curriculum design, case study. Abstract: Teaching software engineering to undergraduate students is ...
The trend in using games in elementary level education also spreads through higher education levels ...
There is empirical evidence concerning the effectiveness and benefits of game-based learning (GBL). ...
Simsoft is a serious game— one that trains or educates— at the centre of a research project designed...
A major challenge in engineering education is retaining student interest in the engineering discipli...
This paper presents the results of a qualitative research project that used a simple game of a softw...
The utilization of games and its components in software building training isn’t new. In reality, the...
The goal of this study was to design and develop an enjoyable strategy/simulation game that focuses ...
A major challenge in teaching software engineering to undergraduates is that most students have limi...
Computer and video games have grown to be a major industry but, until recently, have largely been ig...
Driven by the need to provide more hands-on opportunities to computing students, educational digital...
AbstractSoftware engineering (SE) is an area with a wide range of concepts and knowledge. Such diver...
In response to real and perceived short-comings in the quality and productivity of software engineer...
Software Project Management (SPM) is considered important to ensure that software projects are deliv...
The goal of this paper is to explore and evaluate the utility of different strategies used in educat...
curriculum design, case study. Abstract: Teaching software engineering to undergraduate students is ...
The trend in using games in elementary level education also spreads through higher education levels ...
There is empirical evidence concerning the effectiveness and benefits of game-based learning (GBL). ...
Simsoft is a serious game— one that trains or educates— at the centre of a research project designed...
A major challenge in engineering education is retaining student interest in the engineering discipli...
This paper presents the results of a qualitative research project that used a simple game of a softw...
The utilization of games and its components in software building training isn’t new. In reality, the...
The goal of this study was to design and develop an enjoyable strategy/simulation game that focuses ...
A major challenge in teaching software engineering to undergraduates is that most students have limi...
Computer and video games have grown to be a major industry but, until recently, have largely been ig...
Driven by the need to provide more hands-on opportunities to computing students, educational digital...