In this paper we propose the use of a shared social context to facilitate agent perception of social dynamics within a virtual environment. We argue that through a shared context it can be more feasible to equip agents with social behaviors and reasoning rules for social intelligence, better suited for real-time constrained serious games with multiple agents
Social agents are cognitive entities that reason about and interact with one another. Formal and com...
National audienceTo create believable virtual agents, both the social context and the emotions appea...
The creation of virtual humans capable of behaving and interacting realistically with each other req...
Several serious games have been proposed to practice communication strategies in formal contexts. In...
The development of new approaches for creating more “life-like” artificial intelligence (AI) capable...
Social agents have been used in games often, for example, to create a social dimension (e.g. the inh...
Human societies appear in many types of simulations. Particularly, a lot of new computer games conta...
Our social life is characterised by norms that manifest as attitudinal and behavioural uniformities ...
We propose an integrated framework for social and emotional game-agents to enhance their believabili...
Behavioral realism and realistic interactions are major criteria for improving social presence in vi...
One requirement by which virtual environments (VEs) are judged, is the believability of the virtual ...
Technology is changing faster day by day: The digital market is filled with new devices and machines...
This work presents a market-based social model to produce good quality behavioral animations for gro...
Simulations of social situations have great potential to be applied to many of the social problems t...
Abstract. One requirement by which virtual environments (VEs) are judged, is the believability of th...
Social agents are cognitive entities that reason about and interact with one another. Formal and com...
National audienceTo create believable virtual agents, both the social context and the emotions appea...
The creation of virtual humans capable of behaving and interacting realistically with each other req...
Several serious games have been proposed to practice communication strategies in formal contexts. In...
The development of new approaches for creating more “life-like” artificial intelligence (AI) capable...
Social agents have been used in games often, for example, to create a social dimension (e.g. the inh...
Human societies appear in many types of simulations. Particularly, a lot of new computer games conta...
Our social life is characterised by norms that manifest as attitudinal and behavioural uniformities ...
We propose an integrated framework for social and emotional game-agents to enhance their believabili...
Behavioral realism and realistic interactions are major criteria for improving social presence in vi...
One requirement by which virtual environments (VEs) are judged, is the believability of the virtual ...
Technology is changing faster day by day: The digital market is filled with new devices and machines...
This work presents a market-based social model to produce good quality behavioral animations for gro...
Simulations of social situations have great potential to be applied to many of the social problems t...
Abstract. One requirement by which virtual environments (VEs) are judged, is the believability of th...
Social agents are cognitive entities that reason about and interact with one another. Formal and com...
National audienceTo create believable virtual agents, both the social context and the emotions appea...
The creation of virtual humans capable of behaving and interacting realistically with each other req...