This research focuses on a smooth rendering of continuous 2D map based on a smooth 3D vario-scale geographical data structure. A Space Scale Cube (SSC) offers non-redundant geometric data for the different level of details. SSC model represents geographic data as a closed polyhedron, to generate a 2D map; SSC is intersected with the projection plane; resulting in a set of 2D polygons. However, problems emerge when creating maps with a large sized SSC dataset under web environment due to limited bandwidth and decoding speed. Repetitively transmitting data from the server to the client can be time and bandwidth consuming. A preprocess should be applied to a source that allows the follow-up development of an online traffic and time-efficient p...
We propose a novel method for web-based rendering of highly detailed 3D terrains. The proposed metho...
3D geographic information system (GIS) is data and computation intensive in nature. Internet users a...
We present a cloud-based approach to transform arbitrarily large terrain data to a hierarchical leve...
The Space-Scale Cube (SSC) model stores the result of a generalization process, that supports smooth...
The visualization of massive 3D models is an intensively examined field of research. Due to their ra...
The visualization of massive 3D models is an intensively examined field of research. Due to their ra...
The space scale cube (SSC) model offers a new way of encoding 2D geographic data with continuous lev...
Providing worldwide high resolution data for virtual globes consists of compute and storage intense ...
The application needs in 3D visualization culminate today, in par-ticular in the field of geographic...
The aim of this project is to design a streaming framework for the visualization of three dimensiona...
A dedicated plug-in has been installed to visualize three-dimensional (3D) city modeling spatial dat...
This paper presents the first true vario-scale structure for geographic information: a delta in scal...
With the advent of the Internet, particularly the World Wide Web, the use and demand for online maps...
This paper presents the first true vario-scale structure for geographic information: a delta in scal...
Vector data and in particular road networks are being used in many application domains such as in mo...
We propose a novel method for web-based rendering of highly detailed 3D terrains. The proposed metho...
3D geographic information system (GIS) is data and computation intensive in nature. Internet users a...
We present a cloud-based approach to transform arbitrarily large terrain data to a hierarchical leve...
The Space-Scale Cube (SSC) model stores the result of a generalization process, that supports smooth...
The visualization of massive 3D models is an intensively examined field of research. Due to their ra...
The visualization of massive 3D models is an intensively examined field of research. Due to their ra...
The space scale cube (SSC) model offers a new way of encoding 2D geographic data with continuous lev...
Providing worldwide high resolution data for virtual globes consists of compute and storage intense ...
The application needs in 3D visualization culminate today, in par-ticular in the field of geographic...
The aim of this project is to design a streaming framework for the visualization of three dimensiona...
A dedicated plug-in has been installed to visualize three-dimensional (3D) city modeling spatial dat...
This paper presents the first true vario-scale structure for geographic information: a delta in scal...
With the advent of the Internet, particularly the World Wide Web, the use and demand for online maps...
This paper presents the first true vario-scale structure for geographic information: a delta in scal...
Vector data and in particular road networks are being used in many application domains such as in mo...
We propose a novel method for web-based rendering of highly detailed 3D terrains. The proposed metho...
3D geographic information system (GIS) is data and computation intensive in nature. Internet users a...
We present a cloud-based approach to transform arbitrarily large terrain data to a hierarchical leve...