For a better understanding of how different disorders affect motor function, a uniform, standardized and objective evaluation is a desirable goal for the clinical community. We explore the potential of Augmented Reality (AR) combined with serious gaming and free hand tracking to facilitate objective, cost-effective and patient-friendly methods for evaluation of upper extremity motor dysfunction in different patient groups. In this paper, we describe the design process of the game and the system architecture of the AR framework to meet these requirements. Furthermore, we report our findings from two pilot studies we conducted with healthy people aged over 50. First, we present a usability study (n = 5) on three different modalities of visual...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
The Technology in Motion project (TIM) has the goal to create an objective and non-invasive assessme...
AbstractThe purpose of this study was to develop a digital game system for rehabilitation and to ass...
For a better understanding of how different disorders affect motor function, a uniform, standardized...
Advances in technology offer new opportunities for a better understanding of how different disorders...
Advances in technology offer new opportunities for a better understanding of how different disorders...
In clinical practice, upper extremity motor impairments are commonly assessed with disease-specific,...
For a better understanding of how different diseases (e.g. neurovascular diseases, neurodegenerative...
n the clinical community there is a need for assessment tools that allow for objective, quantitative...
Upper-extremity injuries and diseases rarely have life-threatening consequences, but failure to mana...
Background: Virtual reality is becoming popular in the rehabilitation field thanks to the several ad...
Abstract Background Robotic therapy and serious gaming support motor learning in neurorehabilitation...
Data was collected within the Technology in Motion project (protocol registered by CCMO as NL54281.0...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...
In recent years, virtual reality (VR) became more and more important in rehabilitation of upper extr...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
The Technology in Motion project (TIM) has the goal to create an objective and non-invasive assessme...
AbstractThe purpose of this study was to develop a digital game system for rehabilitation and to ass...
For a better understanding of how different disorders affect motor function, a uniform, standardized...
Advances in technology offer new opportunities for a better understanding of how different disorders...
Advances in technology offer new opportunities for a better understanding of how different disorders...
In clinical practice, upper extremity motor impairments are commonly assessed with disease-specific,...
For a better understanding of how different diseases (e.g. neurovascular diseases, neurodegenerative...
n the clinical community there is a need for assessment tools that allow for objective, quantitative...
Upper-extremity injuries and diseases rarely have life-threatening consequences, but failure to mana...
Background: Virtual reality is becoming popular in the rehabilitation field thanks to the several ad...
Abstract Background Robotic therapy and serious gaming support motor learning in neurorehabilitation...
Data was collected within the Technology in Motion project (protocol registered by CCMO as NL54281.0...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...
In recent years, virtual reality (VR) became more and more important in rehabilitation of upper extr...
Introduction Stroke is one of the main causes of physical disability in which doing frequent and ear...
The Technology in Motion project (TIM) has the goal to create an objective and non-invasive assessme...
AbstractThe purpose of this study was to develop a digital game system for rehabilitation and to ass...