The sampling of functions is one of the most fundamental tasks in computer graphics, and occurs in a variety of different forms. The known sampling methods can roughly be grouped in two categories. Sampling on regular grids is simple and efficient, and the algorithms are often easy to built into graphics hardware. On the down side, regular sampling is prone to aliasing artifacts that are expensive to overcome. Monte Carlo methods, on the other hand, mask the aliasing artifacts by noise. However due to the lack of coherence, these methods are more expensive and not weil suited for hardware implementations. In this paper, we introduce a novel sampling scheme where samples from several regular grids are a combined into a single irregular samp...
Monte Carlo (MC) rendering systems can produce spectacular images but are plagued with noise at low ...
Monte Carlo (MC) rendering systems can produce spectacular images but are plagued with noise at low ...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
Monte Carlo integration is often used for antialiasing in rendering processes. Due to low sampling ...
To improve image quality in computer graphics, antialiazing techniques such as supersampling and mul...
We propose decoupled sampling, an approach that decouples shading from visibility sampling in order ...
We propose a generalized approach to decoupling shading from visibility sampling in graphics pipelin...
Nonuniform sampling of images is a useful technique in computer graphics, because a properly designe...
We present novel samplers and algorithms for Monte Carlo rendering. The adaptive image-plane sampl...
We are concerned with the reconstruction of a regularly-sampled image based on irregularly-spaced sa...
Sampling is a key step in rendering pipeline. It allows the integration of light arriving to a point...
International audienceMonte Carlo integration is firmly established as the basis for most practical ...
Image synthesis often requires the Monte Carlo estimation of integrals. Based on a generalized conce...
In computer graphics (especially in offline rendering), the current state of the art rendering techn...
Recent advances have made interactive ray tracing (IRT) possible on consumer desktop machines. These...
Monte Carlo (MC) rendering systems can produce spectacular images but are plagued with noise at low ...
Monte Carlo (MC) rendering systems can produce spectacular images but are plagued with noise at low ...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
Monte Carlo integration is often used for antialiasing in rendering processes. Due to low sampling ...
To improve image quality in computer graphics, antialiazing techniques such as supersampling and mul...
We propose decoupled sampling, an approach that decouples shading from visibility sampling in order ...
We propose a generalized approach to decoupling shading from visibility sampling in graphics pipelin...
Nonuniform sampling of images is a useful technique in computer graphics, because a properly designe...
We present novel samplers and algorithms for Monte Carlo rendering. The adaptive image-plane sampl...
We are concerned with the reconstruction of a regularly-sampled image based on irregularly-spaced sa...
Sampling is a key step in rendering pipeline. It allows the integration of light arriving to a point...
International audienceMonte Carlo integration is firmly established as the basis for most practical ...
Image synthesis often requires the Monte Carlo estimation of integrals. Based on a generalized conce...
In computer graphics (especially in offline rendering), the current state of the art rendering techn...
Recent advances have made interactive ray tracing (IRT) possible on consumer desktop machines. These...
Monte Carlo (MC) rendering systems can produce spectacular images but are plagued with noise at low ...
Monte Carlo (MC) rendering systems can produce spectacular images but are plagued with noise at low ...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...