We present a fundamental procedure for instant rendering from the radiance equation. Operating directly on the textured scene description, the very efficient and simple algorithm produces photorealistic images without any kernel or solution discretization of the underlying integral equation. Rendering rates of a few seconds are obtained by exploiting graphics hardware, the deterministic technique of the quasi-random walk for the solution of the global illumination problem, and the new method of jittered low discrepancy sampling
In applications involving the radiosity method such as computer animation, time is a crucial factor....
The simulation of global illumination is one of the most fundamental problems in computer graphics, ...
International audienceWe present a completely new principle of computation of radiosity values in a ...
The main problem in computer graphics is to solve the global illumination problem, which is given b...
The problem of global illumination in computer graphics is described by a second kind Fredholm integ...
This article discusses mathematical foundations of local estimations of the Monte Carlo method. The ...
Instant Radiosity and its derivatives are interactive methods for efficiently estimating global (ind...
International audienceThis paper presents a new sampling strategy to achieve interactive global illu...
International audienceThis paper presents a new sampling strategy to achieve interactive global illu...
Instant Radiosity and its derivatives are interactive methods for efficiently estimating global (ind...
The main problem in computer graphics is to solve the global illumination problem, which is given by...
author of this thesis. This is a true copy of the thesis, including any required final revisions, as...
This thesis deals with one of the global illumination algorithms - the radiosity algorithm. There ar...
International audienceAmong all the existing realistic lighting methods, the radiosity method is the...
The radiance equation, which describes the global illumination problem in computer graphics, is a hi...
In applications involving the radiosity method such as computer animation, time is a crucial factor....
The simulation of global illumination is one of the most fundamental problems in computer graphics, ...
International audienceWe present a completely new principle of computation of radiosity values in a ...
The main problem in computer graphics is to solve the global illumination problem, which is given b...
The problem of global illumination in computer graphics is described by a second kind Fredholm integ...
This article discusses mathematical foundations of local estimations of the Monte Carlo method. The ...
Instant Radiosity and its derivatives are interactive methods for efficiently estimating global (ind...
International audienceThis paper presents a new sampling strategy to achieve interactive global illu...
International audienceThis paper presents a new sampling strategy to achieve interactive global illu...
Instant Radiosity and its derivatives are interactive methods for efficiently estimating global (ind...
The main problem in computer graphics is to solve the global illumination problem, which is given by...
author of this thesis. This is a true copy of the thesis, including any required final revisions, as...
This thesis deals with one of the global illumination algorithms - the radiosity algorithm. There ar...
International audienceAmong all the existing realistic lighting methods, the radiosity method is the...
The radiance equation, which describes the global illumination problem in computer graphics, is a hi...
In applications involving the radiosity method such as computer animation, time is a crucial factor....
The simulation of global illumination is one of the most fundamental problems in computer graphics, ...
International audienceWe present a completely new principle of computation of radiosity values in a ...