High performance server systems tend to increasingly rely on asynchronous and non-blocking event loop architectures. The primary reason for this is that non-blocking programming structures are often more scalable with respect to the number of concurrent open connections that a single machine is able to handle. This because a single threaded system will usually have a significant lower memory consumption since no programming stack is allocated for each open connection. However, the use of a pure asynchronous architecture has a very negative impact on the programming complexity. Applications that, for example, use a traditional callback structure automatically result into very complex state machine implementations inside both the application...
Events are a better means of managing I/O concurrency in server software than threads: events help a...
Synchronization is a central issue in concurrency and plays an important role in the behavior and pe...
Programs written in concurrent object-oriented languages, especially ones that employ threadsafe reu...
Software is becoming increasingly concurrent: parallelization, decentralization, and reactivity nece...
Thus far, we’ve written about concurrency as if the only way to build concurrent applications is to ...
As more and more of our systems become reactive, and have to scale to ever-growing demands, it becom...
Developing concurrent programs requires the use of threadsafe abstractions to avoid race conditions....
Thus far, we’ve written about concurrency as if the only way to build concurrent applications is to ...
The recent development of multi-core computer architectures has largely affected the creation of eve...
Asynchronous programming functionality has raised as an important feature for many mainstream progra...
his paper addresses the problem of universal synchronization primitives that can support scalable th...
Multicore architectures are an inflection point in mainstream software development because they forc...
One of the key aspects for many-core and cloud operating systems is message passing communication. T...
We describe the design and implementation of P, a domain-specific language to write asynchronous eve...
This paper proposes to combine two seemingly opposed programming models for building massively concu...
Events are a better means of managing I/O concurrency in server software than threads: events help a...
Synchronization is a central issue in concurrency and plays an important role in the behavior and pe...
Programs written in concurrent object-oriented languages, especially ones that employ threadsafe reu...
Software is becoming increasingly concurrent: parallelization, decentralization, and reactivity nece...
Thus far, we’ve written about concurrency as if the only way to build concurrent applications is to ...
As more and more of our systems become reactive, and have to scale to ever-growing demands, it becom...
Developing concurrent programs requires the use of threadsafe abstractions to avoid race conditions....
Thus far, we’ve written about concurrency as if the only way to build concurrent applications is to ...
The recent development of multi-core computer architectures has largely affected the creation of eve...
Asynchronous programming functionality has raised as an important feature for many mainstream progra...
his paper addresses the problem of universal synchronization primitives that can support scalable th...
Multicore architectures are an inflection point in mainstream software development because they forc...
One of the key aspects for many-core and cloud operating systems is message passing communication. T...
We describe the design and implementation of P, a domain-specific language to write asynchronous eve...
This paper proposes to combine two seemingly opposed programming models for building massively concu...
Events are a better means of managing I/O concurrency in server software than threads: events help a...
Synchronization is a central issue in concurrency and plays an important role in the behavior and pe...
Programs written in concurrent object-oriented languages, especially ones that employ threadsafe reu...