As a result of the growing role and importance of Internet mediated communication there has been a shift into virtual space that has not yet found its way into the classroom. Many researchers argue that videogames offer a productive means to close this gap. This calls for a serious consideration of the pedagogy and design principles of video games. In light of this, this study examines the massively multiplayer online game World of Warcraft (WoW). Principle findings suggest that WoW is a promising L2 environment for European players because it presents a diverse linguistic environment with abundant exposure to English. However, the amount of in-game exposure to and interaction in the L2 strongly depends on the agency of individual players a...
This article explores the use of massively multiplayer online games (MMOGs) as a type of serious gam...
The aim of this study is to analyse the language used in chat channels of World of Warcraft to illus...
This study is a mixed methods case study which examines adult second language acquisition of Spanish...
This study investigates the learning experiences of three L2 learners of English in connection to th...
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-t...
This dissertation examines college-age Spanish learners' experiences participating in the Spanish la...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
Over the last decade or so, there have appeared several computer games where one plays over the inte...
This research provokes an action-oriented understanding of second language (L2) learning, as illustr...
The digital world that has been created in today’s society opens doors to possibilities that we coul...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
This article argues that playing World of Warcraft (WoW) and Content and Language Integrated Learnin...
This dissertation consisted of two inter-related studies examining second language (L2) learners’ de...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
There seems to be a dearth in the literature concerning how resources in MMOGs can be appropriated b...
This article explores the use of massively multiplayer online games (MMOGs) as a type of serious gam...
The aim of this study is to analyse the language used in chat channels of World of Warcraft to illus...
This study is a mixed methods case study which examines adult second language acquisition of Spanish...
This study investigates the learning experiences of three L2 learners of English in connection to th...
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-t...
This dissertation examines college-age Spanish learners' experiences participating in the Spanish la...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
Over the last decade or so, there have appeared several computer games where one plays over the inte...
This research provokes an action-oriented understanding of second language (L2) learning, as illustr...
The digital world that has been created in today’s society opens doors to possibilities that we coul...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
This article argues that playing World of Warcraft (WoW) and Content and Language Integrated Learnin...
This dissertation consisted of two inter-related studies examining second language (L2) learners’ de...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
There seems to be a dearth in the literature concerning how resources in MMOGs can be appropriated b...
This article explores the use of massively multiplayer online games (MMOGs) as a type of serious gam...
The aim of this study is to analyse the language used in chat channels of World of Warcraft to illus...
This study is a mixed methods case study which examines adult second language acquisition of Spanish...