Only recently one is able to build dedicated low cost PC's for simulation or visualization. The cost/effectiveness has been substantially improved by the fact that 3D accelerators (a piece of hardware which implements part of a graphics pipeline) marketed as toys for garners are in fact high-end graphics hardware with all the required professional features for high end visualization. Such a game" card is used increasingly by professionals, which may be not so surprising when you compare the performance of these 'gaming cards' with the professional systems of a few years ago. Together with the increased computing power of a PC and other developments, for instance the usability of OpenGL on Windows, the PC has become a viable platform for sim...
When writing computer software one is often forced to balance the need for high run-time performance...
There have been simulations performed on FPGAs which are fast and efficient,\ud but the amount of ti...
With the advent of virtual reality and other visual applications that require photo and cinema reali...
For more than a decade single compute core performance is no longer doubling every 18-24months. Phys...
We present in this paper a look at the future graphics capabilities of the workstation. We begin by ...
Over the forty-year history of interactive computer graphics, there have been continuous advances, b...
Rabe F, Fröhlich C, Latoschik ME. Low-Cost Image Generation for Immersive Multi-Screen Environments....
The primary goal of this effort was to provide a low-cost method of obtaining high-performance 3-D g...
The recent availability of high-performance, low-cost commodity graphics hardware has brought about ...
This paper describes methods and procedures for real-time rendering of high-resolution 3D stereoscop...
With the rapid development of computer software and hardware, the popularity of applications based o...
To seek a low-cost, extensible solution for the large-scale data visualization problem, a visual com...
Graphical processing units (GPUs) have recently attracted attention for scientific applications such...
The user of a Head-Mounted Display is immersed in a computer-simulated or remotely-sensed three-dime...
Advances in computer graphics in the recent twenty years have stimulated different schemes to classi...
When writing computer software one is often forced to balance the need for high run-time performance...
There have been simulations performed on FPGAs which are fast and efficient,\ud but the amount of ti...
With the advent of virtual reality and other visual applications that require photo and cinema reali...
For more than a decade single compute core performance is no longer doubling every 18-24months. Phys...
We present in this paper a look at the future graphics capabilities of the workstation. We begin by ...
Over the forty-year history of interactive computer graphics, there have been continuous advances, b...
Rabe F, Fröhlich C, Latoschik ME. Low-Cost Image Generation for Immersive Multi-Screen Environments....
The primary goal of this effort was to provide a low-cost method of obtaining high-performance 3-D g...
The recent availability of high-performance, low-cost commodity graphics hardware has brought about ...
This paper describes methods and procedures for real-time rendering of high-resolution 3D stereoscop...
With the rapid development of computer software and hardware, the popularity of applications based o...
To seek a low-cost, extensible solution for the large-scale data visualization problem, a visual com...
Graphical processing units (GPUs) have recently attracted attention for scientific applications such...
The user of a Head-Mounted Display is immersed in a computer-simulated or remotely-sensed three-dime...
Advances in computer graphics in the recent twenty years have stimulated different schemes to classi...
When writing computer software one is often forced to balance the need for high run-time performance...
There have been simulations performed on FPGAs which are fast and efficient,\ud but the amount of ti...
With the advent of virtual reality and other visual applications that require photo and cinema reali...