This paper presents a tool for light-shading in a distributed environment. A parallelization method based on a concurrent model is described. The purpose of this work is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the speedup of light shading algorithm are also presented.
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
In the real world, the visual perception of an object is completely determined by the object\u27s in...
The authors present a parallel algorithm for fast rendering. A set of zones which can be concurrentl...
This paper presents a tool for light-shading in a distributed environment. A parallelization method ...
This paper presents a tool for light-shading in a dis-tributed environment. A parallelization method...
This paper presents a tool for texture mapping in a distributed environment. A parallelization metho...
Abstract: According to slowly serial processing speed in the photorealistic rendering technology, th...
In this paper, a rendering system is presented, which utilizes efficient parallel methods for solvin...
We present work in progress on concurrent ray tracing with distributed computers using ``off-the-she...
This paper presents an interactive renderer that computes direct illumination in dynamic scenes with...
One of the main techniques used by software renderers to produce stunningly realistic images is prog...
Rendering, in particular the computation of global illumination, uses computationally very demanding...
This thesis describes the development of a distributed occlusion culling solution for complex generi...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardw...
Solving the global illumination problem is equivalent to determining the intensity of every waveleng...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
In the real world, the visual perception of an object is completely determined by the object\u27s in...
The authors present a parallel algorithm for fast rendering. A set of zones which can be concurrentl...
This paper presents a tool for light-shading in a distributed environment. A parallelization method ...
This paper presents a tool for light-shading in a dis-tributed environment. A parallelization method...
This paper presents a tool for texture mapping in a distributed environment. A parallelization metho...
Abstract: According to slowly serial processing speed in the photorealistic rendering technology, th...
In this paper, a rendering system is presented, which utilizes efficient parallel methods for solvin...
We present work in progress on concurrent ray tracing with distributed computers using ``off-the-she...
This paper presents an interactive renderer that computes direct illumination in dynamic scenes with...
One of the main techniques used by software renderers to produce stunningly realistic images is prog...
Rendering, in particular the computation of global illumination, uses computationally very demanding...
This thesis describes the development of a distributed occlusion culling solution for complex generi...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardw...
Solving the global illumination problem is equivalent to determining the intensity of every waveleng...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
In the real world, the visual perception of an object is completely determined by the object\u27s in...
The authors present a parallel algorithm for fast rendering. A set of zones which can be concurrentl...