Gamification is a technique that incorporates game elements into everyday activities in order to increase the efficiency and engagement of users. This technique is usually used in businesses in order to increase productivity and create a more enjoyable environment for the workers. It is believed that since gamification is used to improve engagement and productivity, if games and game elements can positively impact a user’s ability to acquire, process, and retain information, then gamification has a huge role to fill in the educational system which involves engaging the students with the material being taught, facilitating the learning in each classroom, and allowing a more enjoyable atmosphere where students may learn in the ways that makes...
Gamification technique is getting popular to be implemented in learning or training application. It ...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
This article discusses the expediency and efficiency of implementing gamification in education. This...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Gamification is a genre of social interaction that concerns those in fields like academia, as well a...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Gamification is a term that refers to the use of game elements in\ud non-game contexts with the goal...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Over the past few years the application of educational technology in the classroom setting has been ...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Gamification technique is getting popular to be implemented in learning or training application. It ...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
This article discusses the expediency and efficiency of implementing gamification in education. This...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Gamification is a genre of social interaction that concerns those in fields like academia, as well a...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Gamification is a term that refers to the use of game elements in\ud non-game contexts with the goal...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Over the past few years the application of educational technology in the classroom setting has been ...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Gamification technique is getting popular to be implemented in learning or training application. It ...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
This article discusses the expediency and efficiency of implementing gamification in education. This...