The change of the societal appeal of manufacturing among younger generations is a key element in order to address the talent shortage that is currently affecting the sector. In order to pursue this objective, the use of interactive learning environments such as digital games (DGs) can play an important role. Therefore, this paper presents the results of an exploratory study aimed at understanding the impact of digital game-based learning (DGBL) on the awareness and interest of middle school students in manufacturing. In particular, the students had to deal with the management of EcoFactory, a simplified industrial plant where they had to take care of the main decisions that are typical in the modern manufacturing industry. The study was bas...
The developments of digitalisation, also referred to as the fourth industrial revolution, lead to a ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Keeping students engaged and motivated is a challenge. Digital game-based learning is considered an ...
The change of the societal appeal of manufacturing among younger generations is a key element in ord...
The use of Digital Game-Based Learning (DGBL) in manufacturing education has been on the rise. Howev...
With the rapid development of manufacturing towards the vision of Industry 4.0, considerable efforts...
The human capital for the European Factories of the Future is the key enabler to competing in high v...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
This paper investigates the research field of digital game-based learning (DGBL), attempting to shed...
Multidisciplinary models of education are needed to prepare students for their role in a global work...
Entrepreneurship constitutes a significant indicator of the economic and cultural growth of societie...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
Active methodologies have been gaining space among learning approaches since the results positively ...
The developments of digitalisation, also referred to as the fourth industrial revolution, lead to a ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Keeping students engaged and motivated is a challenge. Digital game-based learning is considered an ...
The change of the societal appeal of manufacturing among younger generations is a key element in ord...
The use of Digital Game-Based Learning (DGBL) in manufacturing education has been on the rise. Howev...
With the rapid development of manufacturing towards the vision of Industry 4.0, considerable efforts...
The human capital for the European Factories of the Future is the key enabler to competing in high v...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
This paper investigates the research field of digital game-based learning (DGBL), attempting to shed...
Multidisciplinary models of education are needed to prepare students for their role in a global work...
Entrepreneurship constitutes a significant indicator of the economic and cultural growth of societie...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
Active methodologies have been gaining space among learning approaches since the results positively ...
The developments of digitalisation, also referred to as the fourth industrial revolution, lead to a ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Keeping students engaged and motivated is a challenge. Digital game-based learning is considered an ...