The purpose of this study is to investigate the store environment if the presence of technology and different brand types have significant effect on customer experience realms and behavior intentions
The current research attempts to investigate the multi-dimensional structure of creativity in store ...
In an era of change in the retail industry, Nordstrom has opened a new, small, inventory-free retail...
Background: Consumer decision-making is shifting from the rational to the emotional, and as a result...
Since the 1960s in-store atmospheric stimuli (e.g. color, music, and scent) have been investigated i...
Based on an array of economic and social data as well as business trends, Pine and Gilmore (1999) ag...
The purpose of this study was to examine the influences of image interactivity technology on consume...
Retail providers have a special interest in using service environment cues to influence customers’ b...
The purpose of this study was to investigate the influence of landscaping, a store greeter, and an e...
The overall purpose of this research was to understand how consumers perceive physical environments ...
The overall purpose of this research was to understand how consumers perceive physical environments ...
This study aimed to assess consumer behavior towards single-brand apparel retailers by employing the...
Title: Technology and Consumers’ Experiences in Fashion Physical Stores: The Case of Sweden Level: M...
Title: Technology and Consumers’ Experiences in Fashion Physical Stores: The Case of Sweden Level: M...
With consumers shifting to Internet and mobile shopping, the demand for brick and mortar store shopp...
The present study aimed to identify cognitive factors (i.e., fashion consciousness, perceived brand ...
The current research attempts to investigate the multi-dimensional structure of creativity in store ...
In an era of change in the retail industry, Nordstrom has opened a new, small, inventory-free retail...
Background: Consumer decision-making is shifting from the rational to the emotional, and as a result...
Since the 1960s in-store atmospheric stimuli (e.g. color, music, and scent) have been investigated i...
Based on an array of economic and social data as well as business trends, Pine and Gilmore (1999) ag...
The purpose of this study was to examine the influences of image interactivity technology on consume...
Retail providers have a special interest in using service environment cues to influence customers’ b...
The purpose of this study was to investigate the influence of landscaping, a store greeter, and an e...
The overall purpose of this research was to understand how consumers perceive physical environments ...
The overall purpose of this research was to understand how consumers perceive physical environments ...
This study aimed to assess consumer behavior towards single-brand apparel retailers by employing the...
Title: Technology and Consumers’ Experiences in Fashion Physical Stores: The Case of Sweden Level: M...
Title: Technology and Consumers’ Experiences in Fashion Physical Stores: The Case of Sweden Level: M...
With consumers shifting to Internet and mobile shopping, the demand for brick and mortar store shopp...
The present study aimed to identify cognitive factors (i.e., fashion consciousness, perceived brand ...
The current research attempts to investigate the multi-dimensional structure of creativity in store ...
In an era of change in the retail industry, Nordstrom has opened a new, small, inventory-free retail...
Background: Consumer decision-making is shifting from the rational to the emotional, and as a result...