Virtual reality (VR) technology becomes more and more accessible. VR provides an excellent opportunity for retailers to test stores very easily. This exploratory study investigated the effects of different VR storefronts on consumers\u27 perception of mystery, their attitude, and actual behavior. Four VR store models were created and tested effects of perception of environmental mystery from the storefront on shoppers\u27 curiosity, arousal, pleasure, attitude, purchase intention, and time spent in the store. The results are mostly consistent with the hypotheses
Building on stimulus(S)-organism(O)-response(R) theory, this research examines the effects of haptic...
The Virtual Reality (VR) and Augmented Reality (AR) economic impact is expected to hit US$ 29.5 bill...
The application of virtual reality in human activities has been rapidly growing during the last deca...
The present study examined the effect of vividness and interactivity, the two technological characte...
Virtual reality (VR) is one of the recent technological advancements that has a powerful potential t...
Virtual Reality (VR) is largely associated with a positive potential in terms of both higher efficie...
This research investigates whether consumers display similar brand perceptions between physical and ...
Abstract Virtual reality (VR) is a computer-simulated, realistic three-dimensional environment. VR h...
As first Virtual Reality (VR) shopping environments have begun to appear on the market, the question...
This study explores the roles of vividness and interactivity—two technological dimensions of virtual...
Augmented and Virtual Reality are both relatively new technologies, even more new to the apparel ind...
Introduction In this project, the research team developed a new research methodology that allows the...
Virtual Reality is based on three key characteristics: immersion, interactivity (Boyd & Koles, ...
Virtual reality (VR) refers to technologies for substituting the perceived reality. With the recent ...
Peukert C, Pfeiffer J, Meißner M, Pfeiffer T, Weinhardt C. Shopping in Virtual Reality Stores. The I...
Building on stimulus(S)-organism(O)-response(R) theory, this research examines the effects of haptic...
The Virtual Reality (VR) and Augmented Reality (AR) economic impact is expected to hit US$ 29.5 bill...
The application of virtual reality in human activities has been rapidly growing during the last deca...
The present study examined the effect of vividness and interactivity, the two technological characte...
Virtual reality (VR) is one of the recent technological advancements that has a powerful potential t...
Virtual Reality (VR) is largely associated with a positive potential in terms of both higher efficie...
This research investigates whether consumers display similar brand perceptions between physical and ...
Abstract Virtual reality (VR) is a computer-simulated, realistic three-dimensional environment. VR h...
As first Virtual Reality (VR) shopping environments have begun to appear on the market, the question...
This study explores the roles of vividness and interactivity—two technological dimensions of virtual...
Augmented and Virtual Reality are both relatively new technologies, even more new to the apparel ind...
Introduction In this project, the research team developed a new research methodology that allows the...
Virtual Reality is based on three key characteristics: immersion, interactivity (Boyd & Koles, ...
Virtual reality (VR) refers to technologies for substituting the perceived reality. With the recent ...
Peukert C, Pfeiffer J, Meißner M, Pfeiffer T, Weinhardt C. Shopping in Virtual Reality Stores. The I...
Building on stimulus(S)-organism(O)-response(R) theory, this research examines the effects of haptic...
The Virtual Reality (VR) and Augmented Reality (AR) economic impact is expected to hit US$ 29.5 bill...
The application of virtual reality in human activities has been rapidly growing during the last deca...