The main aim of this paper is to introduce automated generation of scripted dialogue as a worthwhile topic of investigation. In particular the fact that scripted dialogue involves two layers of communication, i.e., uni-directional communication between the author and the audience of a scripted dialogue and bi-directional pretended communication between the characters featuring in the dialogue, is argued to raise some interesting issues. Our hope is that the combined study of the two layers will forge links between research in text generation and dialogue processing. The paper presents a first attempt at creating such links by studying three types of strategies for the automated generation of scripted dialogue. The strategies are derived fro...
Many natural language dialogue systems make use of `canned text' for output generation. This approac...
Institute for Communicating and Collaborative SystemsFrom a system developer's perspective, designin...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author ev...
This paper presents the NECA approach to the generation of dialogues between Embodied Conversational...
This paper proposes a method for extracting high-level rules for expository dialogue generation. The...
The Text2Dialogue (T2D) system that we are developing allows digital content creators to generate at...
This paper explains why scripted dialogue shares some crucial properties with discourse. In particul...
Two methods are commonly used to elicit production data for prosody research. The first, in which pa...
This paper presents the NECA approach to the generation of dialogues between Embodied Conversational...
This paper examines the effectiveness of two do-main independent methods of generating dialogue in a...
Serious games often employ pre-scripted dialogues and interactions with a player; in contrast to fre...
Generating expository dialogue from monologue is a task that poses an interesting and rewarding chal...
The goal of building dialogue agents that can converse with humans naturally has been a long-standin...
Incremental dialogue systems are able to process the user’s speech as it is spoken (without waiting ...
Institute for Communicating and Collaborative SystemsA Spoken Dialogue System's (SDS's) dialogue str...
Many natural language dialogue systems make use of `canned text' for output generation. This approac...
Institute for Communicating and Collaborative SystemsFrom a system developer's perspective, designin...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author ev...
This paper presents the NECA approach to the generation of dialogues between Embodied Conversational...
This paper proposes a method for extracting high-level rules for expository dialogue generation. The...
The Text2Dialogue (T2D) system that we are developing allows digital content creators to generate at...
This paper explains why scripted dialogue shares some crucial properties with discourse. In particul...
Two methods are commonly used to elicit production data for prosody research. The first, in which pa...
This paper presents the NECA approach to the generation of dialogues between Embodied Conversational...
This paper examines the effectiveness of two do-main independent methods of generating dialogue in a...
Serious games often employ pre-scripted dialogues and interactions with a player; in contrast to fre...
Generating expository dialogue from monologue is a task that poses an interesting and rewarding chal...
The goal of building dialogue agents that can converse with humans naturally has been a long-standin...
Incremental dialogue systems are able to process the user’s speech as it is spoken (without waiting ...
Institute for Communicating and Collaborative SystemsA Spoken Dialogue System's (SDS's) dialogue str...
Many natural language dialogue systems make use of `canned text' for output generation. This approac...
Institute for Communicating and Collaborative SystemsFrom a system developer's perspective, designin...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author ev...