In this paper we report on a study of the implementation of handheld game consoles (HGCs) in 10 Year four/five classrooms to develop student automaticity of mathematical calculations. The automaticity of mathematical calculations was compared for those students using the HGC and those being taught using traditional teaching methods. Over a school term, students (n=236) who used the HGCs and Dr Kawashima\u27s Brain Training showed significant improvement in both the speed and accuracy of their mathematical calculations. Data collected in interviews during the intervention period from students, staff and parents were analysed to provide further information on the implementation and efficacy of this approach. This exploration identified that t...
Studies show the positive effects that video games can have on student performance and attitude towa...
The aim of this literature study is to critically examine if and how digital games can promote stude...
Numerous research findings have applauded the integration of technology in the classroom especially ...
In this paper we report on a study of the implementation of handheld game consoles (HGCs) in 10 Year...
The main purpose of this study was to investigate the effects of handheld gaming on student learning...
The didactic method of digital, game-based learning includes integrating educational content or lear...
It is known that computer games are motivating for children, but there is limited direct evidence of...
AbstractIt is known that computer games are motivating for children, but there is limited direct evi...
It is known that computer games are motivating for children, but there is limited direct evidence of...
It is known that computer games are motivating for children, but there is limited direct evidence of...
This paper describes a research project on Year 3 primary school students in Malaysia in their use o...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
Researches on the effectiveness of technology used in learning had shed different light on its affor...
<p></p><p>Abstract: This study analyzes the effects of the use of digital games in the school contex...
The purpose of this presentation is to share with participants the role technology played in teachin...
Studies show the positive effects that video games can have on student performance and attitude towa...
The aim of this literature study is to critically examine if and how digital games can promote stude...
Numerous research findings have applauded the integration of technology in the classroom especially ...
In this paper we report on a study of the implementation of handheld game consoles (HGCs) in 10 Year...
The main purpose of this study was to investigate the effects of handheld gaming on student learning...
The didactic method of digital, game-based learning includes integrating educational content or lear...
It is known that computer games are motivating for children, but there is limited direct evidence of...
AbstractIt is known that computer games are motivating for children, but there is limited direct evi...
It is known that computer games are motivating for children, but there is limited direct evidence of...
It is known that computer games are motivating for children, but there is limited direct evidence of...
This paper describes a research project on Year 3 primary school students in Malaysia in their use o...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
Researches on the effectiveness of technology used in learning had shed different light on its affor...
<p></p><p>Abstract: This study analyzes the effects of the use of digital games in the school contex...
The purpose of this presentation is to share with participants the role technology played in teachin...
Studies show the positive effects that video games can have on student performance and attitude towa...
The aim of this literature study is to critically examine if and how digital games can promote stude...
Numerous research findings have applauded the integration of technology in the classroom especially ...