Both online and offline people engage in identity construction through self presentation (Arkin & Shepperd, 1990; Schlenker, 1980, 1985, 2003). Offline, people self present through language and behaviors; people are also self presenting online but are using different ways and means, including through avatars. An avatar is the self-representation online; people use avatars to communicate information about themselves, and others use them to form impressions of the people they represent. ^ Little is known about how people self present through avatars. Some research suggests that people self present through avatars they perceive are homophilous or have similar characteristics to their own. This dissertation sought to extend the understanding ...
This paper draws from ‘impression management theory’ to examine the choices individuals make to visu...
AbstractThis research investigates students’ perception of their self-presentation towards the creat...
This paper draws from 'impression management theory' to examine the choices individuals make to visu...
Both online and offline people engage in identity construction through self presentation (Arkin & Sh...
Both online and offline people engage in identity construction through self presentation (Arkin & Sh...
This paper examines how users negotiate their self-presentation via an avatar used in social media. ...
This paper examines how users negotiate their self-presentation via an avatar used in social media. ...
Due to its prominent role in online social networks, avatar creation has become an important researc...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
This paper investigates whether online social contexts can prime individuals to create avatars that ...
<p><span>Self-presentation in online spaces has recently attracted a significant amount of attention...
Self-presentation in online spaces has recently attracted a significant amount of attention in psych...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
The purpose of this study was to understand the relationship between one`s social-self image and Onl...
This paper draws from ‘impression management theory’ to examine the choices individuals make to visu...
AbstractThis research investigates students’ perception of their self-presentation towards the creat...
This paper draws from 'impression management theory' to examine the choices individuals make to visu...
Both online and offline people engage in identity construction through self presentation (Arkin & Sh...
Both online and offline people engage in identity construction through self presentation (Arkin & Sh...
This paper examines how users negotiate their self-presentation via an avatar used in social media. ...
This paper examines how users negotiate their self-presentation via an avatar used in social media. ...
Due to its prominent role in online social networks, avatar creation has become an important researc...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
This paper investigates whether online social contexts can prime individuals to create avatars that ...
<p><span>Self-presentation in online spaces has recently attracted a significant amount of attention...
Self-presentation in online spaces has recently attracted a significant amount of attention in psych...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
The purpose of this study was to understand the relationship between one`s social-self image and Onl...
This paper draws from ‘impression management theory’ to examine the choices individuals make to visu...
AbstractThis research investigates students’ perception of their self-presentation towards the creat...
This paper draws from 'impression management theory' to examine the choices individuals make to visu...