The goal of this dissertation is to systematically explore teaching and learning English as a foreign language in a 3D game-like multi-user virtual learning environment (MUVE), Quest Atlantis (QA). This dissertation project is comprised of two studies, offering distinct theoretical perspectives and analytic data techniques for measuring and describing the phenomenon of English language learning in the virtual world. These studies, however, share the same meta-theoretical framework of learning by doing (Dewey, 1910), in that thinking and the use of language are in service to action, not just about action. Study 1---Attitude and Self-Efficacy Change---used quasi-experimental design and quantitative analytic tools to measure the differences of...
Many schools in non-native English speaking countries are making efforts to implement English Immers...
This paper reports the tactile learning experience with simulated 3D learning environments in an Eng...
This research is motivated by the emergence of virtual technologies and their potential as engaging ...
The goal of this dissertation is to systematically explore teaching and learning English as a foreig...
The goal of this dissertation is to systematically explore teaching and learning English as a foreig...
The goal of this dissertation is to systematically explore teaching and learning English as a foreig...
This study explored affective factors in learning English as a foreign language in a 3D game-like vi...
Online language learning and teaching is a field that has received a significant amount of research ...
Online language learning and teaching is a field that has received a significant amount of research ...
Recently, research on computer-assisted language learning has been growing. However, little research...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
This thesis delves into three different virtual platforms that have potential to promote foreign lan...
English as a foreign language (EFL) learners' task-based practices in 3D multi-user virtual environm...
This project examines whether or not learners feel less foreign language anxiety (FLA) in an online ...
This dissertation seeks to broaden how researchers within computer-assisted language learning (CALL)...
Many schools in non-native English speaking countries are making efforts to implement English Immers...
This paper reports the tactile learning experience with simulated 3D learning environments in an Eng...
This research is motivated by the emergence of virtual technologies and their potential as engaging ...
The goal of this dissertation is to systematically explore teaching and learning English as a foreig...
The goal of this dissertation is to systematically explore teaching and learning English as a foreig...
The goal of this dissertation is to systematically explore teaching and learning English as a foreig...
This study explored affective factors in learning English as a foreign language in a 3D game-like vi...
Online language learning and teaching is a field that has received a significant amount of research ...
Online language learning and teaching is a field that has received a significant amount of research ...
Recently, research on computer-assisted language learning has been growing. However, little research...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
This thesis delves into three different virtual platforms that have potential to promote foreign lan...
English as a foreign language (EFL) learners' task-based practices in 3D multi-user virtual environm...
This project examines whether or not learners feel less foreign language anxiety (FLA) in an online ...
This dissertation seeks to broaden how researchers within computer-assisted language learning (CALL)...
Many schools in non-native English speaking countries are making efforts to implement English Immers...
This paper reports the tactile learning experience with simulated 3D learning environments in an Eng...
This research is motivated by the emergence of virtual technologies and their potential as engaging ...