This thesis seeks to explore the way in which invisibility as a concept becomes explicitly housed within digital compositing, visual effects (VFX) and certain attendant techniques. The chapters will establish how compositing and effects techniques can be seen as pushing modern filmmaking into concealing, and therefore visually releasing, certain physical structures within films’ images and their production. This shall be achieved by drawing upon a combination of texts that disseminate the technical nature and make-up of VFX, alongside discussion and theorisation of their use within cinema, together with other established film theory. I will examine cases of VFX techniques within cinema that can be used to investigate how their construction...
This thesis outlines the processes, methodology, and research for my practice which is based on soun...
This PhD practice-led research project provides a broad overview of how newer print technologies can...
This thesis explores the similarities of video game design elements within the world of theatrical s...
In the pre-digital age of cinema, animated and live-action film shared a technological basis in phot...
Virtual reality is a new technology that blurs the line between what a person feels is real and know...
This thesis examines the relationship between illusion, allusion, and their relationship to cont...
At a period of intense technological change, which has led to an increasing degree of modularity in ...
Opstad, Tricia, M.A., Autumn 2006 Fine Arts, Integrated Arts and Education The Making of a Mini-Docu...
This creative practice-based research was conducted in Wellington, Aotearoa New Zealand, the home o...
This thesis offers an ethnography, with both audiovisual and written components, of the virtual plac...
Throughout the course of this text I will be discussing the relationship my art practice shares with...
By 1902, Georges Méliès’s Le Voyage Dans La Lune had already articulated a pivotal function for visu...
The following study charts the research and execution of two film projects that contribute towards m...
The Present Continues is a video installation that explores the concepts of presence and absence thr...
In this thesis paper, I will document and analyze the process of making my graduate thesis film, Vel...
This thesis outlines the processes, methodology, and research for my practice which is based on soun...
This PhD practice-led research project provides a broad overview of how newer print technologies can...
This thesis explores the similarities of video game design elements within the world of theatrical s...
In the pre-digital age of cinema, animated and live-action film shared a technological basis in phot...
Virtual reality is a new technology that blurs the line between what a person feels is real and know...
This thesis examines the relationship between illusion, allusion, and their relationship to cont...
At a period of intense technological change, which has led to an increasing degree of modularity in ...
Opstad, Tricia, M.A., Autumn 2006 Fine Arts, Integrated Arts and Education The Making of a Mini-Docu...
This creative practice-based research was conducted in Wellington, Aotearoa New Zealand, the home o...
This thesis offers an ethnography, with both audiovisual and written components, of the virtual plac...
Throughout the course of this text I will be discussing the relationship my art practice shares with...
By 1902, Georges Méliès’s Le Voyage Dans La Lune had already articulated a pivotal function for visu...
The following study charts the research and execution of two film projects that contribute towards m...
The Present Continues is a video installation that explores the concepts of presence and absence thr...
In this thesis paper, I will document and analyze the process of making my graduate thesis film, Vel...
This thesis outlines the processes, methodology, and research for my practice which is based on soun...
This PhD practice-led research project provides a broad overview of how newer print technologies can...
This thesis explores the similarities of video game design elements within the world of theatrical s...