Excessive video game playing behaviour may be influenced by a variety of factors including the structural characteristics of video games. Structural characteristics refer to those features inherent within the video game itself that may facilitate initiation, development and maintenance of video game playing over time. Numerous structural characteristics that influence gambling frequency and expenditure have been identified in the gambling literature, and some researchers have drawn comparisons between the rewarding elements in video gaming and those in slot machine gambling. However, there have been few rigorous attempts to classify and organise the psycho-structural elements of video games in a similar way to gambling. In order to aid curr...
This study used the psycho-structural taxonomy proposed by King et al. (International Journal of Men...
Game Transfer Phenomena (GTP) (i.e. altered perceptions, spontaneous thoughts and behaviors with gam...
The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conc...
Background and aims: Gaming disorder (GD) is a mental health concern that has been heavily contested...
The research literature suggests that the structural characteristics of video games may play a consi...
The structural characteristics of video games may play an important role in explaining why some peop...
The present thesis examined the psychological mechanisms of excessive involvement in video games. Th...
Purpose of Review: There are many different factors involved in how and why people develop problems ...
The present thesis aimed to investigate the causes and consequences of excessive involvement in vide...
The aim of this study was to examine the relationship between the structural characteristics and gam...
There is a paucity of empirical research examining the possible association between gambling and vid...
There is a paucity of empirical research examining the possible association between gambling and vid...
Gambling addiction has often been associated with fast cycle games such as gaming machines rather th...
In the last two decades, there has been growing academic attention on the phenomenon of problematic ...
Until recently, there has been very little naturalistic study of what gaming experiences are like, a...
This study used the psycho-structural taxonomy proposed by King et al. (International Journal of Men...
Game Transfer Phenomena (GTP) (i.e. altered perceptions, spontaneous thoughts and behaviors with gam...
The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conc...
Background and aims: Gaming disorder (GD) is a mental health concern that has been heavily contested...
The research literature suggests that the structural characteristics of video games may play a consi...
The structural characteristics of video games may play an important role in explaining why some peop...
The present thesis examined the psychological mechanisms of excessive involvement in video games. Th...
Purpose of Review: There are many different factors involved in how and why people develop problems ...
The present thesis aimed to investigate the causes and consequences of excessive involvement in vide...
The aim of this study was to examine the relationship between the structural characteristics and gam...
There is a paucity of empirical research examining the possible association between gambling and vid...
There is a paucity of empirical research examining the possible association between gambling and vid...
Gambling addiction has often been associated with fast cycle games such as gaming machines rather th...
In the last two decades, there has been growing academic attention on the phenomenon of problematic ...
Until recently, there has been very little naturalistic study of what gaming experiences are like, a...
This study used the psycho-structural taxonomy proposed by King et al. (International Journal of Men...
Game Transfer Phenomena (GTP) (i.e. altered perceptions, spontaneous thoughts and behaviors with gam...
The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conc...