Copyright © 2008 by SAGE PublicationsThis article explores governance and control in Massively Multiplayer Online Games (MMOGs). It examines areas where tactics of control are mobilized: by developers through design processes, by publishers through community management and legal practices and by players through participatory practices. As people with access to online technologies come to live more of their social lives (and work lives) in online environments, and to construct identities and communities in proprietary spaces, the terms under which they do so become increasingly important. In a context where economic value resides in intellectual property and immaterial labour, and where social networks have economic value extracted from them...
This research aims to explore the human and nonhuman means by which human agency in MMOGs (Massivel...
This study focuses on tensions and conflicts between the developers and the players of massively mul...
The sandbox genre of Massively Multiplayer Online Games (MMOGs) addresses players as subjects with a...
This article explores governance and control in Massively Multiplayer Online Games (MMOGs). It exami...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
This chapter considers how the interactive and social nature of massively multiplayer online games (...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
This chapter considers how the interactive and social nature of massively multiplayer online games (...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
Massively multi-player online role-playing games (MMORPGs) attract millions of people every year and...
The online multi-user game is an exemplar of the emergent structures of interactive media. Social re...
World of Warcraft has become one of the most significant computer games of recent years. The massive...
The online multi-user game is an exemplar of the emergent structures of interactive media. Social re...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
This research aims to explore the human and nonhuman means by which human agency in MMOGs (Massivel...
This study focuses on tensions and conflicts between the developers and the players of massively mul...
The sandbox genre of Massively Multiplayer Online Games (MMOGs) addresses players as subjects with a...
This article explores governance and control in Massively Multiplayer Online Games (MMOGs). It exami...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
This chapter considers how the interactive and social nature of massively multiplayer online games (...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
This chapter considers how the interactive and social nature of massively multiplayer online games (...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
Massively multi-player online role-playing games (MMORPGs) attract millions of people every year and...
The online multi-user game is an exemplar of the emergent structures of interactive media. Social re...
World of Warcraft has become one of the most significant computer games of recent years. The massive...
The online multi-user game is an exemplar of the emergent structures of interactive media. Social re...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
This research aims to explore the human and nonhuman means by which human agency in MMOGs (Massivel...
This study focuses on tensions and conflicts between the developers and the players of massively mul...
The sandbox genre of Massively Multiplayer Online Games (MMOGs) addresses players as subjects with a...