This paper discusses virtual reality as a new type o medium and it`s use within cinematography. I also describe the history, that predates the virtual reality as we know it today and the human fascination and effort for immersion within audiovisual works and also it`s ethical risks and dangers of misuse of this technology. Furthermore I describe actual status of the development of this technology and the workflow in creating work for VR medium. Than I apply these workflows in a case study on a real project, that I have worked on. In the end I analyze five existing films for VR on which I would like to demonstrate th
Virtual reality (VR) techniques provide natural interactions between the virtual environment and the...
Virtual Reality (VR) has been an area of research for over 40 years yet only recently has it begun t...
Virtual reality (VR) is a powerful multimedia visualization technique offering a range of mechanisms...
This research investigates the film practice of cinematic virtual reality (CVR), the adoption of vir...
The dynamic development of virtual reality technics opened new possibilities of creating visual, aud...
With the continuous progress of computer network technology and the burst of new digital media art, ...
<p><i>The aim of the article </i>is to study the features of the process of attrac...
The purpose of the research is to investigate the components of virtual production, identify the str...
Visual storytelling has been a constantly evolving medium that continues to develop even in contempo...
Creating and experiencing immersive virtual environments with a performative nature designed for Vir...
Our paper is based on the field of Virtual Reality which is related to computer generated images, so...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
As the computer technology is escalating rapidly, virtual reality is widely been used in many fields...
New norms of immersion and interaction afforded by recent develops in head-mounted display technolog...
Virtual reality (VR) techniques provide natural interactions between the virtual environment and the...
Virtual Reality (VR) has been an area of research for over 40 years yet only recently has it begun t...
Virtual reality (VR) is a powerful multimedia visualization technique offering a range of mechanisms...
This research investigates the film practice of cinematic virtual reality (CVR), the adoption of vir...
The dynamic development of virtual reality technics opened new possibilities of creating visual, aud...
With the continuous progress of computer network technology and the burst of new digital media art, ...
<p><i>The aim of the article </i>is to study the features of the process of attrac...
The purpose of the research is to investigate the components of virtual production, identify the str...
Visual storytelling has been a constantly evolving medium that continues to develop even in contempo...
Creating and experiencing immersive virtual environments with a performative nature designed for Vir...
Our paper is based on the field of Virtual Reality which is related to computer generated images, so...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
As the computer technology is escalating rapidly, virtual reality is widely been used in many fields...
New norms of immersion and interaction afforded by recent develops in head-mounted display technolog...
Virtual reality (VR) techniques provide natural interactions between the virtual environment and the...
Virtual Reality (VR) has been an area of research for over 40 years yet only recently has it begun t...
Virtual reality (VR) is a powerful multimedia visualization technique offering a range of mechanisms...