The technological developments in the last century have carried us from a few pixels per screen to infinite worlds. Consecutively, recent bottleneck in graphics industry has been changing from the “means” to the “objects”, in other words, from the technology to the content. In particular, architectural models have always played an important role in areas like computer graphics, virtual environments, and urban planning. Because of the proliferation of such areas, the demand for city-scale 3D urban models has significantly increased, as well as the availability of 3D data sets of buildings and other urban structures. One option is to manually create such content, however humans are expensive and slow, and more and more are needed as the conte...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
Background Computer Generated Animations (CGA), when applied to three-dimensional (3D) city models (...
This paper describes a range of procedural techniques being developed to allow historic building sty...
Training and simulation applications in virtual worlds require significant amounts of urban environm...
Creating virtual models of urban environments is essential to a disparate range of applications, fro...
3D city modeling is a thriving area of research, as high quality models of real-world cities are in ...
This paper presents a method for real-time generation of detailed procedural cities. Buildings are g...
The problem of modelling, especially of large-scale virtual urban environments such as city areas is...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
Training and simulation applications in virtual worlds require significant amounts of urban environm...
Figure 1: Per-pixel generation of procedural facade details: we propose a compact and generic soluti...
Figure 1: Per-pixel generation of procedural facade details: we propose a compact and generic soluti...
This paper describes a range of procedural techniques being developed to allow historic building sty...
Title: Procedural generation of cities in 3D Author: Miroslav Krabec Department: Department of Softw...
We propose a method to procedurally generate a familiar yet complex human artifact: the city. We are...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
Background Computer Generated Animations (CGA), when applied to three-dimensional (3D) city models (...
This paper describes a range of procedural techniques being developed to allow historic building sty...
Training and simulation applications in virtual worlds require significant amounts of urban environm...
Creating virtual models of urban environments is essential to a disparate range of applications, fro...
3D city modeling is a thriving area of research, as high quality models of real-world cities are in ...
This paper presents a method for real-time generation of detailed procedural cities. Buildings are g...
The problem of modelling, especially of large-scale virtual urban environments such as city areas is...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
Training and simulation applications in virtual worlds require significant amounts of urban environm...
Figure 1: Per-pixel generation of procedural facade details: we propose a compact and generic soluti...
Figure 1: Per-pixel generation of procedural facade details: we propose a compact and generic soluti...
This paper describes a range of procedural techniques being developed to allow historic building sty...
Title: Procedural generation of cities in 3D Author: Miroslav Krabec Department: Department of Softw...
We propose a method to procedurally generate a familiar yet complex human artifact: the city. We are...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
Background Computer Generated Animations (CGA), when applied to three-dimensional (3D) city models (...
This paper describes a range of procedural techniques being developed to allow historic building sty...