This paper presents the results of analyzing motives, preferences, and experiences in video game play. A sample of 112 (64 male and 48 female) students completed online the Gaming Attitudes, Motives, and Experiences Scales (GAMES). Separate one-way independent-measures multivariate analyses of variance (MANOVAs) were used to determine if there were statistically significant differences by gender, age category, hours of videogame play, and ethnicity on the nine Factor Subscales of the GAMES. The results supported two of the proposed hypotheses. There were statistically differences by gender and hours of videogame play on some of the Factor Subscales of the GAMES
An empirical model of player motivations in online games provides the foundation to understanding an...
This study explored relationships between personality, video game preference and gaming experiences....
Since the early 1990s there is a growing interest in research mapping the motivations for playing vi...
The paper aims at determining the differences in self-evaluation of the motives for playing online v...
Gaming motives are important factors for explaining individual differences in videogame-related beha...
This study examines the influence of players’ age, gender and gaming preferences and habits (from no...
Existing studies on video gaming experiences often highlight psychological constructs of gameplay or...
This paper presents the results of a study made with university students to determine the types of v...
The aim of the current research was to identify factors that are associated with the amount of time ...
Since coming into mainstream culture in the 1970s, video games have become increasingly popular. Whi...
Gaming has vastly developed into numerous genres; nonetheless, most studies in the literature emphas...
This paper intends to examine the gender differences on the engagement states of consumer videogame ...
Recent research has found that age and playing experience moderates people’s opinions regarding vide...
This study aims to examine the linkages between students' multi-dimensional experiential motives and...
Entertainment gaming research typically focuses on the underlying motivations for play and on the su...
An empirical model of player motivations in online games provides the foundation to understanding an...
This study explored relationships between personality, video game preference and gaming experiences....
Since the early 1990s there is a growing interest in research mapping the motivations for playing vi...
The paper aims at determining the differences in self-evaluation of the motives for playing online v...
Gaming motives are important factors for explaining individual differences in videogame-related beha...
This study examines the influence of players’ age, gender and gaming preferences and habits (from no...
Existing studies on video gaming experiences often highlight psychological constructs of gameplay or...
This paper presents the results of a study made with university students to determine the types of v...
The aim of the current research was to identify factors that are associated with the amount of time ...
Since coming into mainstream culture in the 1970s, video games have become increasingly popular. Whi...
Gaming has vastly developed into numerous genres; nonetheless, most studies in the literature emphas...
This paper intends to examine the gender differences on the engagement states of consumer videogame ...
Recent research has found that age and playing experience moderates people’s opinions regarding vide...
This study aims to examine the linkages between students' multi-dimensional experiential motives and...
Entertainment gaming research typically focuses on the underlying motivations for play and on the su...
An empirical model of player motivations in online games provides the foundation to understanding an...
This study explored relationships between personality, video game preference and gaming experiences....
Since the early 1990s there is a growing interest in research mapping the motivations for playing vi...