In a previous study we could show that social fear can be induced and extinguished using virtual reality (VR). In the present study, we aimed to investigate the belongingness effect in an operant social fear conditioning (SFC) paradigm which consisted of an acquisition and an extinction phase. Forty-three participants used a joystick to approach different virtual male agents that served as conditioned stimuli. Participants were randomly allocated to one of two experimental conditions. In the electroshock condition, the unconditioned stimulus (US) used during acquisition was an electric stimulation. In the social threat condition, the US consisted of an offense: a spit in the face, mimicked by a sound and a weak air blast to the participant’...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
The fear conditioning paradigm is one of the most commonly used procedures to examine the etiology a...
Social Anxiety Disorder (SAD) is with 6 – 12 % highly prevalent in the general population and social...
In a previous study we could show that social fear can be induced and extinguished using virtual rea...
In a previous study we could show that social fear can be induced and extinguished using virtual rea...
In human beings, experiments investigating fear conditioning with social stimuli are rare. The curre...
Approach and avoidance of positive and negative social cues are fundamental to prevent isolation and...
Virtual Reality (VR) is a technology which allows a user to interact with a computer simulated envir...
Research on social threat has shown influences of various factors, such as agent characteristics, pr...
Fear is an evolutionary adaption to a hazardous environment, linked to numerous complex behavioral r...
Social phobia is one of the most frequent mental disorders and is accessible to two forms of scienti...
Women nearly twice as often develop social anxiety disorder (SAD) compared to men. The reason for th...
Social phobia is one of the most frequent mental disorders and is accessible to two forms of scienti...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
The fear conditioning paradigm is one of the most commonly used procedures to examine the etiology a...
Social Anxiety Disorder (SAD) is with 6 – 12 % highly prevalent in the general population and social...
In a previous study we could show that social fear can be induced and extinguished using virtual rea...
In a previous study we could show that social fear can be induced and extinguished using virtual rea...
In human beings, experiments investigating fear conditioning with social stimuli are rare. The curre...
Approach and avoidance of positive and negative social cues are fundamental to prevent isolation and...
Virtual Reality (VR) is a technology which allows a user to interact with a computer simulated envir...
Research on social threat has shown influences of various factors, such as agent characteristics, pr...
Fear is an evolutionary adaption to a hazardous environment, linked to numerous complex behavioral r...
Social phobia is one of the most frequent mental disorders and is accessible to two forms of scienti...
Women nearly twice as often develop social anxiety disorder (SAD) compared to men. The reason for th...
Social phobia is one of the most frequent mental disorders and is accessible to two forms of scienti...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
The fear conditioning paradigm is one of the most commonly used procedures to examine the etiology a...
Social Anxiety Disorder (SAD) is with 6 – 12 % highly prevalent in the general population and social...