The existence of endgame databases challenges us to extract higher-grade information and knowledge from their basic data content. Chess players, for example, would like simple and usable endgame theories if such holy grail exists: endgame experts would like to provide such insights and be inspired by computers to do so. Here, we investigate the use of artificial neural networks (NNs) to mine these databases and we report on a first use of NNs on KPK. The results encourage us to suggest further work on chess applications of neural networks and other data-mining techniques
Although mainly a research endeavor, the end goal of this project is to produce a system based on ar...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Chess programming has come a long way since 1996 when Deep Blue defeated world champion Garry Kaspar...
This article defines the challenge of training neural-networks on specific chess endgames and benchm...
Abstract of Project: Chess has long been one of the most scrutinized, perplexing, and purely logical...
This review of recent developments starts with the publication of Harold van der Heijden's Study Dat...
In this paper we propose a novel supervised learning approach for training Artificial Neural Network...
Numerous published studies revealed that various researchers have attempted to build a program that ...
This is a review of progress in the Chess Endgame field. It includes news of the promulgation of End...
En aquest treball es fa un estudi detallat de les Xarxes Neuronals, especialment de les xarxes neuro...
This thesis describes an investigation of the problems involved in representing knowledge within the...
What is learned by sophisticated neural network agents such as AlphaZero? This question is of both s...
An experiment was conducted where neural networks compete for survival in an evolving population bas...
The game of chess has often been used for psychological investigations, particularly in cognitive sc...
In this paper we argue that chess databases have a significant potential as a test-bed for technique...
Although mainly a research endeavor, the end goal of this project is to produce a system based on ar...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Chess programming has come a long way since 1996 when Deep Blue defeated world champion Garry Kaspar...
This article defines the challenge of training neural-networks on specific chess endgames and benchm...
Abstract of Project: Chess has long been one of the most scrutinized, perplexing, and purely logical...
This review of recent developments starts with the publication of Harold van der Heijden's Study Dat...
In this paper we propose a novel supervised learning approach for training Artificial Neural Network...
Numerous published studies revealed that various researchers have attempted to build a program that ...
This is a review of progress in the Chess Endgame field. It includes news of the promulgation of End...
En aquest treball es fa un estudi detallat de les Xarxes Neuronals, especialment de les xarxes neuro...
This thesis describes an investigation of the problems involved in representing knowledge within the...
What is learned by sophisticated neural network agents such as AlphaZero? This question is of both s...
An experiment was conducted where neural networks compete for survival in an evolving population bas...
The game of chess has often been used for psychological investigations, particularly in cognitive sc...
In this paper we argue that chess databases have a significant potential as a test-bed for technique...
Although mainly a research endeavor, the end goal of this project is to produce a system based on ar...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Chess programming has come a long way since 1996 when Deep Blue defeated world champion Garry Kaspar...