A reference model of Fallible Endgame Play has been implemented and exercised with the chess engine WILHELM. Various experiments have demonstrated the value of the model and the robustness of decisions based on it. Experimental results have also been compared with the theoretical predictions of a Markov model of the endgame and found to be in close agreement
AbstractWhile Nalimov's endgame tables for Western Chess are the most used today, their Depth-to-Mat...
Rapid chess provides an unparalleled laboratory to understand decision making in a natural environme...
This paper develops and tests formulas for representing playing strength at chess by the quality of ...
A reference model of Fallible Endgame Play has been implemented and exercised with the chess-engine ...
AbstractA reference model of Fallible Endgame Play has been implemented and exercised with the chess...
A reference model of fallible endgame play is defined in terms of a spectrum of endgame players whos...
Evaluating agents in decision-making applications requires assessing their skill and predicting thei...
This thesis is concerned with the validation of chess endgame strategies. It is also concerned with...
The latest 6-man chess endgame results confirm that there are many deep forced mates beyond the 50-m...
While Nalimov’s endgame tables for Western Chess are the most used today, their Depth-to-Mate metric...
What is ‘the chess endgame’? Fine (1952) saw no clear boundary between the middle and endgame phases...
The Monte-Carlo Tree Search (MCTS) algorithm has in recent years captured the attention of many res...
Systems Engineering often involves computer modelling the behaviour of proposed systems and their co...
While Nalimov’s endgame tables for Western Chess are the most used today, their Depth-to-Mate metric...
For fifty years, computer chess has pursued an original goal of Artificial Intelligence, to produce ...
AbstractWhile Nalimov's endgame tables for Western Chess are the most used today, their Depth-to-Mat...
Rapid chess provides an unparalleled laboratory to understand decision making in a natural environme...
This paper develops and tests formulas for representing playing strength at chess by the quality of ...
A reference model of Fallible Endgame Play has been implemented and exercised with the chess-engine ...
AbstractA reference model of Fallible Endgame Play has been implemented and exercised with the chess...
A reference model of fallible endgame play is defined in terms of a spectrum of endgame players whos...
Evaluating agents in decision-making applications requires assessing their skill and predicting thei...
This thesis is concerned with the validation of chess endgame strategies. It is also concerned with...
The latest 6-man chess endgame results confirm that there are many deep forced mates beyond the 50-m...
While Nalimov’s endgame tables for Western Chess are the most used today, their Depth-to-Mate metric...
What is ‘the chess endgame’? Fine (1952) saw no clear boundary between the middle and endgame phases...
The Monte-Carlo Tree Search (MCTS) algorithm has in recent years captured the attention of many res...
Systems Engineering often involves computer modelling the behaviour of proposed systems and their co...
While Nalimov’s endgame tables for Western Chess are the most used today, their Depth-to-Mate metric...
For fifty years, computer chess has pursued an original goal of Artificial Intelligence, to produce ...
AbstractWhile Nalimov's endgame tables for Western Chess are the most used today, their Depth-to-Mat...
Rapid chess provides an unparalleled laboratory to understand decision making in a natural environme...
This paper develops and tests formulas for representing playing strength at chess by the quality of ...