We present a theoretically optimal linear algorithm for 3-D reconstruction from point correspondences over two views. We also present a similarly constructed optimal linear algorithm for 3-D reconstruction from optical flow. We then compare the performance of the two algorithms by simulation and real-image experiments using the same data. This is the first impartial comparison ever done in the sense that the two algorithms are both optimal, extracting the information contained in the data to a maximum possible degree. We observe that the finite motion solution is always superior to the optical flow solution and conclude that the finite motion algorithm should be used for 3-D reconstruction
This thesis is concerned with computational fundamentals and robust algorithms for the problem of es...
A picture of a scene is a 2-dimensional representation of a 3-dimensional world. In the process of p...
These notes are still under preparation. Please email me if you find any mistakes and typos. Most of...
We present a theoretically optimal linear algorithm for 3-D reconstruction from point correspondence...
We present a theoretically optimal linear algorithm for 3-D reconstruction from point corre-spondenc...
Copyright 1992 Society of Photo-Optical Instrumentation Engineers. One print or electronic copy may ...
In this paper we describe an efficient system for recovering the 3-D motion and structure of visual ...
Abstract. Traditional optical flow algorithms assume local image translational motion and apply simp...
Analysing objects interacting in a 3D environment and captured by a video camera requires knowledge ...
Motion boundary extraction and optical flow computation are two subproblems of the motion recovery p...
The apparent pixel motion in an image sequence, called optical flow, is a useful primitive for autom...
Abstract. In this paper, we present an analytic solution to the problem of estimating an unknown num...
This thesis focuses on the computation of optical flow, i.e., the motion perceived from a sequence o...
One of the fundamental problems in early Computer Vision is the measurement of optical flow. In many...
Motion is an intrinsic character of the world and an inherent part of our visual experience, which g...
This thesis is concerned with computational fundamentals and robust algorithms for the problem of es...
A picture of a scene is a 2-dimensional representation of a 3-dimensional world. In the process of p...
These notes are still under preparation. Please email me if you find any mistakes and typos. Most of...
We present a theoretically optimal linear algorithm for 3-D reconstruction from point correspondence...
We present a theoretically optimal linear algorithm for 3-D reconstruction from point corre-spondenc...
Copyright 1992 Society of Photo-Optical Instrumentation Engineers. One print or electronic copy may ...
In this paper we describe an efficient system for recovering the 3-D motion and structure of visual ...
Abstract. Traditional optical flow algorithms assume local image translational motion and apply simp...
Analysing objects interacting in a 3D environment and captured by a video camera requires knowledge ...
Motion boundary extraction and optical flow computation are two subproblems of the motion recovery p...
The apparent pixel motion in an image sequence, called optical flow, is a useful primitive for autom...
Abstract. In this paper, we present an analytic solution to the problem of estimating an unknown num...
This thesis focuses on the computation of optical flow, i.e., the motion perceived from a sequence o...
One of the fundamental problems in early Computer Vision is the measurement of optical flow. In many...
Motion is an intrinsic character of the world and an inherent part of our visual experience, which g...
This thesis is concerned with computational fundamentals and robust algorithms for the problem of es...
A picture of a scene is a 2-dimensional representation of a 3-dimensional world. In the process of p...
These notes are still under preparation. Please email me if you find any mistakes and typos. Most of...