This research aims to develop trigonometry multimedia intruction using ADOBE FLASH CS3 for the teaching of mathematics on the semester II class X of SMA and reveal the feasibility of the product in the aspects of validity, practicality and effectiveness aspec. This research is development research use Borg and Gall development models, conducted through three phases: first, introduction that included the study of literature and field studies; second, development that included the planning and development of the initial product; trird, field testing which included a limited development testing, a small group testing, and field trials. The result of research indicating that resulted in the development of multimedia learning multimedia math Tri...
The purpose of this research are : 1) knowing the process of developing interactive with using Adobe...
Penelitian ini bertujuan untuk untuk meningkatkan hasil belajar siswa menggunakan media U-Mat dan Ja...
The purpose of this study is to ascertain how visual aids affect thelearning results for mathematics...
Three-dimensional, Quadratic Equations, and Trigonometry are first class of high school (class ten)...
Penelitian ini bertujuan untuk: (1) menghasilkan multimedia pembelajaran trigonometri menggunakan AD...
This research aims at 1) developing interactive media for mathematics learning by using Adobe Flash ...
This study aims to develop mathematics media learning based interactive games Adobe Flash CS3 applic...
Ilmu pengetahun dan teknologi terutama pada jaman modern ini mengalami banyak perubahan yang sangat ...
Rancang Bangun Media Pembelajaran Trigonometri Berbasis Multimedia Interaktif untuk Siswa SMA Kelas ...
Penelitian ini bertujuan untuk (1) mengembangkan multimedia pembelajaran kurikulum 2013 pada materi ...
The need for embodiment of progressive learning assisted by educational technology products was need...
This study aims to develop a mathematics education game on Trigonometry material. The type of this r...
In the era of industrial revolution 4.0 and community technology 5.0, smartphones are currently very...
This research aimed to: 1) illustrate learning media used in senior high school in Mathematics so fa...
This research aim to to increase activity and result of learning student by exploiting multimedia in...
The purpose of this research are : 1) knowing the process of developing interactive with using Adobe...
Penelitian ini bertujuan untuk untuk meningkatkan hasil belajar siswa menggunakan media U-Mat dan Ja...
The purpose of this study is to ascertain how visual aids affect thelearning results for mathematics...
Three-dimensional, Quadratic Equations, and Trigonometry are first class of high school (class ten)...
Penelitian ini bertujuan untuk: (1) menghasilkan multimedia pembelajaran trigonometri menggunakan AD...
This research aims at 1) developing interactive media for mathematics learning by using Adobe Flash ...
This study aims to develop mathematics media learning based interactive games Adobe Flash CS3 applic...
Ilmu pengetahun dan teknologi terutama pada jaman modern ini mengalami banyak perubahan yang sangat ...
Rancang Bangun Media Pembelajaran Trigonometri Berbasis Multimedia Interaktif untuk Siswa SMA Kelas ...
Penelitian ini bertujuan untuk (1) mengembangkan multimedia pembelajaran kurikulum 2013 pada materi ...
The need for embodiment of progressive learning assisted by educational technology products was need...
This study aims to develop a mathematics education game on Trigonometry material. The type of this r...
In the era of industrial revolution 4.0 and community technology 5.0, smartphones are currently very...
This research aimed to: 1) illustrate learning media used in senior high school in Mathematics so fa...
This research aim to to increase activity and result of learning student by exploiting multimedia in...
The purpose of this research are : 1) knowing the process of developing interactive with using Adobe...
Penelitian ini bertujuan untuk untuk meningkatkan hasil belajar siswa menggunakan media U-Mat dan Ja...
The purpose of this study is to ascertain how visual aids affect thelearning results for mathematics...