Current e-learning standardization initiatives have put much effort into easing interoperability between systems and the reusability of contents. For this to be possible, one of the most relevant areas is the definition of a run-time environment, which allows Learning Management Systems to launch, track and communicate with learning objects. However, when dealing with intelligent content, these environments show important restrictions. In this article, we study these restrictions, comparing several standardized run-time environments with nonstandardized solutions that aim to overcome these constraints
There are many situations in the e-Learning experiences that can compromise the success of the cours...
Combining learning objects is a challenging topic because of its direct application to curriculum g...
In this paper we motivate the necessity of time+resource metadata in current e-learning standards t...
Current e-learning standardization initiatives have put much effort into easing interoperability bet...
The learning object (LO) approach is based on the premise that the reuse of learning material is ver...
The World Wide Web has drastically changed the way of information dissemination especially in the fi...
Entire world is revolving towards digital space as a result of the Internet and other emerging web t...
eLearning has been evolved in a gradual and consistent way. Along with this evolution several spec...
The purpose of this paper is to present an approach for creating reusable learning content. Our appr...
Designing a Learning Management System (LMS) is a combination of pedagogical design, usability and i...
Designing a Learning Management System (LMS) is a combination of pedagogical design, usability and i...
Abstract While the idea of reusing objects in digital learning environments is not new, continual st...
e-Learning organizations are focusing heavily on learning content reusability. The ultimate goal is ...
Present-day development of information technologies is making deeper and deeper incursions into all ...
Ubiquity and reusability are key factors in driving the deployment of content. Up to now these eleme...
There are many situations in the e-Learning experiences that can compromise the success of the cours...
Combining learning objects is a challenging topic because of its direct application to curriculum g...
In this paper we motivate the necessity of time+resource metadata in current e-learning standards t...
Current e-learning standardization initiatives have put much effort into easing interoperability bet...
The learning object (LO) approach is based on the premise that the reuse of learning material is ver...
The World Wide Web has drastically changed the way of information dissemination especially in the fi...
Entire world is revolving towards digital space as a result of the Internet and other emerging web t...
eLearning has been evolved in a gradual and consistent way. Along with this evolution several spec...
The purpose of this paper is to present an approach for creating reusable learning content. Our appr...
Designing a Learning Management System (LMS) is a combination of pedagogical design, usability and i...
Designing a Learning Management System (LMS) is a combination of pedagogical design, usability and i...
Abstract While the idea of reusing objects in digital learning environments is not new, continual st...
e-Learning organizations are focusing heavily on learning content reusability. The ultimate goal is ...
Present-day development of information technologies is making deeper and deeper incursions into all ...
Ubiquity and reusability are key factors in driving the deployment of content. Up to now these eleme...
There are many situations in the e-Learning experiences that can compromise the success of the cours...
Combining learning objects is a challenging topic because of its direct application to curriculum g...
In this paper we motivate the necessity of time+resource metadata in current e-learning standards t...