The introduction of a new product generation forces incumbents in network industries to rebuild their installed base to maintain an advantage over potential entrants. We study if backward compatibility moderates this process of rebuilding an installed base. Using a structural model of the U.S. market for handheld game consoles, we show that backward compatibility lets incumbents transfer network effects from the old generation to the new to some extent but that it also reduces supply of new software. We examine the tradeoff between technological progress and backward compatibility and find that backward compatibility matters less if there is a large technological leap between two generations. We subsequently use our results to assess the ro...
This dissertation consists of two independent chapters. Each is an empirical study of a technologica...
We consider a dominant platform provider operating both legacy and new platforms that connects users...
This paper deals with the video game console market. We are not interested here in portable consoles...
The introduction of a new product generation forces incumbents in network industries to rebuild thei...
The introduction of a new product generation forces incumbents in network industries to rebuild thei...
We analyze the effects of an incumbent’s investment in backward compatibility of new products with o...
Compatibility of network products is an important issue in markets for communication technology as w...
The introduction of new digital production and distribution technologies may alter the firms' strate...
Abstract—This paper examines the competitive dynamics in a standard-based industry through a histori...
The introduction of new digital production and distribution technologies may alter the firms' strate...
This paper examines the importance of indirect network effects in the U.S. video game market between...
As is well recognized, market dominance is a typical outcome in markets with network effects. A firm...
As is well recognized, market dominance is a typical outcome in markets with network effects. A firm...
The video game industry has attracted more and more attention not only from technology giants such a...
This paper analyses firms' behaviour towards compatibility and the relation of these decisions with ...
This dissertation consists of two independent chapters. Each is an empirical study of a technologica...
We consider a dominant platform provider operating both legacy and new platforms that connects users...
This paper deals with the video game console market. We are not interested here in portable consoles...
The introduction of a new product generation forces incumbents in network industries to rebuild thei...
The introduction of a new product generation forces incumbents in network industries to rebuild thei...
We analyze the effects of an incumbent’s investment in backward compatibility of new products with o...
Compatibility of network products is an important issue in markets for communication technology as w...
The introduction of new digital production and distribution technologies may alter the firms' strate...
Abstract—This paper examines the competitive dynamics in a standard-based industry through a histori...
The introduction of new digital production and distribution technologies may alter the firms' strate...
This paper examines the importance of indirect network effects in the U.S. video game market between...
As is well recognized, market dominance is a typical outcome in markets with network effects. A firm...
As is well recognized, market dominance is a typical outcome in markets with network effects. A firm...
The video game industry has attracted more and more attention not only from technology giants such a...
This paper analyses firms' behaviour towards compatibility and the relation of these decisions with ...
This dissertation consists of two independent chapters. Each is an empirical study of a technologica...
We consider a dominant platform provider operating both legacy and new platforms that connects users...
This paper deals with the video game console market. We are not interested here in portable consoles...