Psychological studies invariably find a positive relationship between violent video game play and aggression. However, these studies cannot account for either aggressive effects of alternative activities video game playing substitutes for or the possible selection of relatively violent people into playing violent video games. That is, they lack external validity. We investigate the relationship between the prevalence of violent video games and violent crimes. Our results are consistent with two opposing effects. First, they support the behavioral effects as in the psychological studies. Second, they suggest a larger voluntary incapacitation effect in which playing either violent or non-violent games decrease crimes. Overall, violent video g...
This article presents a brief overview of existing research on the effects of exposure to violent vi...
A central aim of the present research was to investigate the short-term influences of video game pla...
In this study, we investigated the extent to which adolescents who spend time playing violent video ...
Psychological studies invariably find a positive relationship between violent video game play and ag...
ABSTRACT: Psychological studies invariably find a positive relationship between violent video game p...
Psychology studies of the effects of playing video games have found emotional responses and physical...
In this chapter, we provide a brief review of the research investigating the connection between play...
There is ongoing scientific and public interest in whether playing violent video games (VVGs) increa...
Public concerns about potential harms of violent video games are often based on a positive associati...
The aim of this study was to examine the effects of violent video games on aggressive behaviour when...
Les jeux vidéo violents sont considérés comme un facteur favorisant les violences. Un consensus rela...
Many media outlets, researchers and organisations claim that violent video games can cause aggressio...
Includes bibliographical references (pages 30-32)Previous studies have investigated the effects of p...
There are plenty of researchers willing to ride the media bandwagon and suggest a relationship betwe...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...
This article presents a brief overview of existing research on the effects of exposure to violent vi...
A central aim of the present research was to investigate the short-term influences of video game pla...
In this study, we investigated the extent to which adolescents who spend time playing violent video ...
Psychological studies invariably find a positive relationship between violent video game play and ag...
ABSTRACT: Psychological studies invariably find a positive relationship between violent video game p...
Psychology studies of the effects of playing video games have found emotional responses and physical...
In this chapter, we provide a brief review of the research investigating the connection between play...
There is ongoing scientific and public interest in whether playing violent video games (VVGs) increa...
Public concerns about potential harms of violent video games are often based on a positive associati...
The aim of this study was to examine the effects of violent video games on aggressive behaviour when...
Les jeux vidéo violents sont considérés comme un facteur favorisant les violences. Un consensus rela...
Many media outlets, researchers and organisations claim that violent video games can cause aggressio...
Includes bibliographical references (pages 30-32)Previous studies have investigated the effects of p...
There are plenty of researchers willing to ride the media bandwagon and suggest a relationship betwe...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...
This article presents a brief overview of existing research on the effects of exposure to violent vi...
A central aim of the present research was to investigate the short-term influences of video game pla...
In this study, we investigated the extent to which adolescents who spend time playing violent video ...