We are interested in human motion characterization and automatic motion simulation. The apparent redun- dancy of the humanoid w.r.t its explicit tasks lead to the problem of choosing a plausible movement in the framework of redun- dant kinematics. This work explores the intrinsic relationships between singular value decomposition at kinematic level and optimization principles at task level and joint level. Two task- based schemes devoted to simulation of human motion are then proposed and analyzed. These results are illustrated by motion captures, analyses and task-based simulations. Pattern of singular values serve as a basis for a discussion concerning the similarity of simulated and real motions
Understanding and animating human motions are closely related to approaches of analysis ans synthesi...
Simulate realistic human motion in a virtual world with an optimization-based approach to motion pre...
Abstract — The problem of planning humanlike motions is difficult to define, to model and to solve. ...
We are interested in human motion characterization and automatic motion simulation. The apparent red...
We are interested in human motion characterization and automatic motion simulation. The apparent red...
We are interested in "human-like" automatic motion simulation with applications in ergonomics. The ...
We are interested in ”human-like” automatic mo- tion generation. The apparent redundancy of the huma...
La simulation du geste humain est une thématique de recherche importante et trouve notamment une app...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Concurrent advancements in mechanical design and motion planning algorithms allow state-of-the-art h...
We present a method for generating anthropomorphic motion by studying `invariants\u27 in human movem...
Study of physical phenomena by means of mathematical models is common in various branches of enginee...
Humanoid robotics is coming of age with faster and more agile robots. To compliment the physical com...
We present a trajectory optimization approach to animating human activities that are driven by the l...
International audienceNew generations of humanoid robots are becoming more faithful copies of the hu...
Understanding and animating human motions are closely related to approaches of analysis ans synthesi...
Simulate realistic human motion in a virtual world with an optimization-based approach to motion pre...
Abstract — The problem of planning humanlike motions is difficult to define, to model and to solve. ...
We are interested in human motion characterization and automatic motion simulation. The apparent red...
We are interested in human motion characterization and automatic motion simulation. The apparent red...
We are interested in "human-like" automatic motion simulation with applications in ergonomics. The ...
We are interested in ”human-like” automatic mo- tion generation. The apparent redundancy of the huma...
La simulation du geste humain est une thématique de recherche importante et trouve notamment une app...
This thesis introduces locomotion synthesis methods for humanoid characters. Motion synthesis is an ...
Concurrent advancements in mechanical design and motion planning algorithms allow state-of-the-art h...
We present a method for generating anthropomorphic motion by studying `invariants\u27 in human movem...
Study of physical phenomena by means of mathematical models is common in various branches of enginee...
Humanoid robotics is coming of age with faster and more agile robots. To compliment the physical com...
We present a trajectory optimization approach to animating human activities that are driven by the l...
International audienceNew generations of humanoid robots are becoming more faithful copies of the hu...
Understanding and animating human motions are closely related to approaches of analysis ans synthesi...
Simulate realistic human motion in a virtual world with an optimization-based approach to motion pre...
Abstract — The problem of planning humanlike motions is difficult to define, to model and to solve. ...