We are interested in "human-like" automatic motion simulation with applications in ergonomics. The apparent redundancy of the humanoid wrt its explicit tasks leads to the problem of choosing a plausible movement in the framework of redundant kinematics. Some results have been obtained in the human motion literature for reach motion that involves the position of the hands. We discuss these results and a motion generation scheme associated. When orientation is also explicitly required, very few works are available and even the methods for analysis are not defined. We discuss the choice for metrics adapted to the orientation, and also the problems encountered in defining a proper metric in both position and orientation. Motion capture and s...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
Modeling normal human reach behavior is dependent on many factors. Anthropometry, age, gender, joint...
To instantly generate desired infinite realistic human motion is still a great challenge in virtual ...
We are interested in ”human-like” automatic mo- tion generation. The apparent redundancy of the huma...
La simulation du geste humain est une thématique de recherche importante et trouve notamment une app...
We are interested in human motion characterization and automatic motion simulation. The apparent red...
We are interested in human motion characterization and automatic motion simulation. The apparent red...
We are interested in human motion characterization and automatic motion simulation. The apparent red...
We present a trajectory optimization approach to animating human activities that are driven by the l...
To assess ergonomic aspects of a (future) workplace already in the design phase where no physical pr...
Concurrent advancements in mechanical design and motion planning algorithms allow state-of-the-art h...
Abstract—This paper presents the experiment design, results, and analysis of a human user study that...
Kinematic control of human postures for task simulation is important in human factor analysis, simul...
As robots are starting to become part of our daily lives, they must be able to cooperate in a natura...
Kinematic control of human postures for task simulation is important in human factor analysis, simul...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
Modeling normal human reach behavior is dependent on many factors. Anthropometry, age, gender, joint...
To instantly generate desired infinite realistic human motion is still a great challenge in virtual ...
We are interested in ”human-like” automatic mo- tion generation. The apparent redundancy of the huma...
La simulation du geste humain est une thématique de recherche importante et trouve notamment une app...
We are interested in human motion characterization and automatic motion simulation. The apparent red...
We are interested in human motion characterization and automatic motion simulation. The apparent red...
We are interested in human motion characterization and automatic motion simulation. The apparent red...
We present a trajectory optimization approach to animating human activities that are driven by the l...
To assess ergonomic aspects of a (future) workplace already in the design phase where no physical pr...
Concurrent advancements in mechanical design and motion planning algorithms allow state-of-the-art h...
Abstract—This paper presents the experiment design, results, and analysis of a human user study that...
Kinematic control of human postures for task simulation is important in human factor analysis, simul...
As robots are starting to become part of our daily lives, they must be able to cooperate in a natura...
Kinematic control of human postures for task simulation is important in human factor analysis, simul...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
Modeling normal human reach behavior is dependent on many factors. Anthropometry, age, gender, joint...
To instantly generate desired infinite realistic human motion is still a great challenge in virtual ...