In this study, using Augmented Reality and Methods Markeless Video Animation, which is focused on Information Engineering Program Faculty of Information and Communication Technology at the University of Semarang. Communication in use for Media Marketing Communication at the Faculty of Information Technology and Communications there are several obstacles to the process of the communication campaign for new students to get the information they need to visit the information center part of the University of Semarang to request brochures, and other promotional media are on the website http: // ftik.usm.ac.id, banners, and newspaper media only limited information has not been a technology that combines state of reality or virtual engineering cond...
The development of technology today is increasingly advanced, and growing rapidly. This development ...
Dalam penelitian ini berfokus pada pengembangan pada media pembelajaran berbentuk aplikasi menggunak...
Augmented Reality is a technology that combines two-dimensional and or three-dimensional virtual obj...
In this study, using Augmented Reality and Methods Markeless Video Animation, which is focused on In...
In this study, using Augmented Reality and Methods Markeless Video Animation, which is focused on In...
In this study, using Augmented Reality and Methods Markeless Video Animation, which is focused on In...
In this study, using Augmented Reality and Methods Markeless Video Animation, which is focused on In...
In this digital era, the presentation of information as a media campaign in the form of brochures an...
In this digital era, the presentation of information as a media campaign in the form of brochures an...
In this digital era, the presentation of information as a media campaign in the form of brochures an...
Gedung fakultas teknik unwahas merupakan salah satu gedung perkuliahan yang ada di Universitas Wahid...
Dalam mendukung berjalannya pembelajaran, pengajar sering kali menggunakan video conference seperti ...
Education is the learning of knowledge, skills, and habits of a group of people passed down from on...
Untuk mempromosikan kampus, Universitas Wahid Hasyim Semarang menggunakan berbagai media pendukung, ...
- Augmented Reality merupakan penggabungan antara dua dunia, yaitu dunia maya ke dunia nyata, dalam ...
The development of technology today is increasingly advanced, and growing rapidly. This development ...
Dalam penelitian ini berfokus pada pengembangan pada media pembelajaran berbentuk aplikasi menggunak...
Augmented Reality is a technology that combines two-dimensional and or three-dimensional virtual obj...
In this study, using Augmented Reality and Methods Markeless Video Animation, which is focused on In...
In this study, using Augmented Reality and Methods Markeless Video Animation, which is focused on In...
In this study, using Augmented Reality and Methods Markeless Video Animation, which is focused on In...
In this study, using Augmented Reality and Methods Markeless Video Animation, which is focused on In...
In this digital era, the presentation of information as a media campaign in the form of brochures an...
In this digital era, the presentation of information as a media campaign in the form of brochures an...
In this digital era, the presentation of information as a media campaign in the form of brochures an...
Gedung fakultas teknik unwahas merupakan salah satu gedung perkuliahan yang ada di Universitas Wahid...
Dalam mendukung berjalannya pembelajaran, pengajar sering kali menggunakan video conference seperti ...
Education is the learning of knowledge, skills, and habits of a group of people passed down from on...
Untuk mempromosikan kampus, Universitas Wahid Hasyim Semarang menggunakan berbagai media pendukung, ...
- Augmented Reality merupakan penggabungan antara dua dunia, yaitu dunia maya ke dunia nyata, dalam ...
The development of technology today is increasingly advanced, and growing rapidly. This development ...
Dalam penelitian ini berfokus pada pengembangan pada media pembelajaran berbentuk aplikasi menggunak...
Augmented Reality is a technology that combines two-dimensional and or three-dimensional virtual obj...