The development of information and communication technology is now a major effect on many aspects of life, even human behavior and activities are now a lot depends on the information and communication technology. One example is the use of technology in teaching and learning, namely with the game. The game is already familiar to the students. When students are lazy to read books while studying, they are cool to play games. Therefore, the author makes an effective solution in learning so that they are not lazy to study. This game was designed with the concept of 2D so it can be run on smartphones that have lower specs. To build this game, the author uses Unity 3D 5.4. So, students can learn with pleasure and do not get bored while studying
The purpose of this study is to create a digital educational game that promotes algorithmic thinking...
The thesis is devoted to the question of whether we can look for parallels between computer games, w...
The widespread use of smartphones to play games and the lack of use as a medium for learning mathema...
The development of information and communication technology is now a major effect on manyaspects of ...
The development of information and communication technology is now a major effect on manyaspects of ...
Video games, generally thought of as a playful pastime, can also be used as educational tools to bri...
Games as educational tools are slowly gaining popularity in society. Gamification of human behavior ...
Learning is a process to extend the knowledge, but learning science helps to understand the world. S...
AbstractOne form of development of interactive learning media is learning media using games. Because...
The very rapid development of technology, especially in learning educational games, has an im...
The key aim of this project is to design and develop a serious game for learning purposes. The learn...
The didactic method of digital, game-based learning includes integrating educational content or lear...
The major purpose of this study is to use network and multimedia technologies to build a game-based ...
The key aim of this project is to develop a game that seeks to gamify learning while incorporating l...
In attempt to promote interest in learning the Ministry of Education (MOE) has developed Master plan...
The purpose of this study is to create a digital educational game that promotes algorithmic thinking...
The thesis is devoted to the question of whether we can look for parallels between computer games, w...
The widespread use of smartphones to play games and the lack of use as a medium for learning mathema...
The development of information and communication technology is now a major effect on manyaspects of ...
The development of information and communication technology is now a major effect on manyaspects of ...
Video games, generally thought of as a playful pastime, can also be used as educational tools to bri...
Games as educational tools are slowly gaining popularity in society. Gamification of human behavior ...
Learning is a process to extend the knowledge, but learning science helps to understand the world. S...
AbstractOne form of development of interactive learning media is learning media using games. Because...
The very rapid development of technology, especially in learning educational games, has an im...
The key aim of this project is to design and develop a serious game for learning purposes. The learn...
The didactic method of digital, game-based learning includes integrating educational content or lear...
The major purpose of this study is to use network and multimedia technologies to build a game-based ...
The key aim of this project is to develop a game that seeks to gamify learning while incorporating l...
In attempt to promote interest in learning the Ministry of Education (MOE) has developed Master plan...
The purpose of this study is to create a digital educational game that promotes algorithmic thinking...
The thesis is devoted to the question of whether we can look for parallels between computer games, w...
The widespread use of smartphones to play games and the lack of use as a medium for learning mathema...