To investigate the factors associated with visual fatigue using monitors with various radii of curvature.Twenty normal healthy adults (8 men, 12 women; mean age, 26.2 ± 2.5 years) prospectively watched five types of monitors including flat, 4000R, 3000R, 2000R, and 1000R curved monitors for 30 min. An experienced examiner measured the ophthalmological factors including near point of accommodation (NPA), near point of convergence (NPC), refraction, parameters during pupil response at light and saccadic movement just before and after the visual tasks. The questionnaires about subjective ocular symptoms were also investigated just before and after the visual tasks.The NPA increased after the visual tasks with a flat monitor compared with the c...
It is known that the flicker of characters and images displayed on the home use television screen is...
4noVisual fatigue and discomfort are very common complaints for video display operators (VDTs). The ...
The lighting conditions, luminance, contrast, and design of the workplace were studied in video disp...
To investigate the factors associated with visual fatigue using monitors with various radii of curva...
Objective: This study examined the effects of display curvature, presbyopia, and task duration on vi...
This study examined the effects of display curvature (400, 600, 1200 mm, and flat), display zone (5 ...
PurposeTo investigate whether the severity of symptoms of visual fatigue might be associated with cl...
Display technology has recently made enormous progress. In particular, display companies are competi...
Purpose Visual fatigue symptoms are associated with a reduction in accommodative performance. The st...
Objective The aim of this study is to examine the interactive effects of display curvature radius an...
Long hours of computer work in the modern workplace are associated with visual and musculoskeletal s...
Some people report visual discomfort when watching 3D displays. For both the objective measurement o...
[[abstract]]Nowadays consumer electronics are in widespread use that it is universal in every age gr...
Purpose: The purpose of this study was to determine whether subjects who wear short wavelength–block...
Previous studies reported that visual display terminal (VDT) tasks are associated with diverse visua...
It is known that the flicker of characters and images displayed on the home use television screen is...
4noVisual fatigue and discomfort are very common complaints for video display operators (VDTs). The ...
The lighting conditions, luminance, contrast, and design of the workplace were studied in video disp...
To investigate the factors associated with visual fatigue using monitors with various radii of curva...
Objective: This study examined the effects of display curvature, presbyopia, and task duration on vi...
This study examined the effects of display curvature (400, 600, 1200 mm, and flat), display zone (5 ...
PurposeTo investigate whether the severity of symptoms of visual fatigue might be associated with cl...
Display technology has recently made enormous progress. In particular, display companies are competi...
Purpose Visual fatigue symptoms are associated with a reduction in accommodative performance. The st...
Objective The aim of this study is to examine the interactive effects of display curvature radius an...
Long hours of computer work in the modern workplace are associated with visual and musculoskeletal s...
Some people report visual discomfort when watching 3D displays. For both the objective measurement o...
[[abstract]]Nowadays consumer electronics are in widespread use that it is universal in every age gr...
Purpose: The purpose of this study was to determine whether subjects who wear short wavelength–block...
Previous studies reported that visual display terminal (VDT) tasks are associated with diverse visua...
It is known that the flicker of characters and images displayed on the home use television screen is...
4noVisual fatigue and discomfort are very common complaints for video display operators (VDTs). The ...
The lighting conditions, luminance, contrast, and design of the workplace were studied in video disp...