To achieve realistic Augmented Reality (AR), shadows play an important role in creating a 3D impression of a scene. Casting virtual shadows on real and virtual objects is one of the topics of research being conducted in this area. In this paper, we propose a new method for creating complex AR indoor scenes using real time depth detection to exert virtual shadows on virtual and real environments. A Kinect camera was used to produce a depth map for the physical scene mixing into a single real-time transparent tacit surface. Once this is created, the camera's position can be tracked from the reconstructed 3D scene. Real objects are represented by virtual object phantoms in the AR scene enabling users holding a webcam and a standard Kinect came...
Although current augmented, virtual, and mixed reality (AR/VR/MR) systems are facing advanced and im...
International audienceThis work presents an approach to render appropriate shadows with Image Based ...
Real-time shadow generation in virtual environments and Augmented Reality (AR) was always a hot topi...
To achieve realistic Augmented Reality (AR), shadows play an important role in creating a 3D impress...
To achieve realistic Augmented Reality (AR), shadows play an important role in creating a 3D impress...
This paper describes the main problems in realistic Augmented Reality scenes. In order to view the r...
Adding virtual objects to real environments plays an important role in todays computer graphics: Typ...
Abstract: Adding virtual objects to real environments plays an important role in today’s com-puter g...
Abstract: Adding virtual objects to real environments plays an important role in today’s com-puter g...
This paper describes the main problems in realistic Augmented Reality scenes. In order to view the r...
International audienceAugmented Reality (AR) scenarios aim to provide realistic blending between rea...
International audienceAugmented Reality (AR) scenarios aim to provide realistic blending between rea...
International audienceAugmented Reality (AR) scenarios aim to provide realistic blending between rea...
Augmented Reality (AR), the combination of real and virtual worlds, is a growing area in computer gr...
Although current augmented, virtual, and mixed reality (AR/VR/MR) systems are facing advanced and im...
Although current augmented, virtual, and mixed reality (AR/VR/MR) systems are facing advanced and im...
International audienceThis work presents an approach to render appropriate shadows with Image Based ...
Real-time shadow generation in virtual environments and Augmented Reality (AR) was always a hot topi...
To achieve realistic Augmented Reality (AR), shadows play an important role in creating a 3D impress...
To achieve realistic Augmented Reality (AR), shadows play an important role in creating a 3D impress...
This paper describes the main problems in realistic Augmented Reality scenes. In order to view the r...
Adding virtual objects to real environments plays an important role in todays computer graphics: Typ...
Abstract: Adding virtual objects to real environments plays an important role in today’s com-puter g...
Abstract: Adding virtual objects to real environments plays an important role in today’s com-puter g...
This paper describes the main problems in realistic Augmented Reality scenes. In order to view the r...
International audienceAugmented Reality (AR) scenarios aim to provide realistic blending between rea...
International audienceAugmented Reality (AR) scenarios aim to provide realistic blending between rea...
International audienceAugmented Reality (AR) scenarios aim to provide realistic blending between rea...
Augmented Reality (AR), the combination of real and virtual worlds, is a growing area in computer gr...
Although current augmented, virtual, and mixed reality (AR/VR/MR) systems are facing advanced and im...
Although current augmented, virtual, and mixed reality (AR/VR/MR) systems are facing advanced and im...
International audienceThis work presents an approach to render appropriate shadows with Image Based ...
Real-time shadow generation in virtual environments and Augmented Reality (AR) was always a hot topi...