In this paper we explore the results of a large-scale online game called 'the Great Language Game', in which people listen to an audio speech sample and make a forced-choice guess about the identity of the language from 2 or more alternatives. The data include 15 million guesses from 400 audio recordings of 78 languages. We investigate which languages are confused for which in the game, and if this correlates with the similarities that linguists identify between languages. This includes shared lexical items, similar sound inventories and established historical relationships. Our findings are, as expected, that players are more likely to confuse two languages that are objectively more similar. We also investigate factors that may affect play...
Learning a new language is a slowly dying fad in the United States for college students even though ...
Considerable changes have occurred in language learning with the introduction of gameful approaches ...
This study investigates how people listen to and recognize unknown foreign languages. We examine the...
<div><p>In this paper we explore the results of a large-scale online game called ‘the Great Language...
We study a society inside which two official languages, the majority language A and the minority lan...
By comparing the languages of the world, we gain invaluable insights into human prehistory, predatin...
<div><p>Explaining the diversity of languages across the world is one of the central aims of typolog...
Recently we ran a simple memory test experiment, called sentence recall, in which participants were ...
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-s...
The use of serious games has seen a remarkable growth in the past decade. This has resulted in a sub...
This book examines the English lingua-franca (ELF) uses in a corpus of online and scripted video-gam...
Research has shown the potential of employing video game platforms for second language acquisition. ...
Transcribed speech is an essential resource to develop speech technologies for different languages ...
Grammatical agreement means that features associated with one linguistic unit (for example number or...
In this paper, we describe adaptation of a simple word guessing game that occupied the hearts and mi...
Learning a new language is a slowly dying fad in the United States for college students even though ...
Considerable changes have occurred in language learning with the introduction of gameful approaches ...
This study investigates how people listen to and recognize unknown foreign languages. We examine the...
<div><p>In this paper we explore the results of a large-scale online game called ‘the Great Language...
We study a society inside which two official languages, the majority language A and the minority lan...
By comparing the languages of the world, we gain invaluable insights into human prehistory, predatin...
<div><p>Explaining the diversity of languages across the world is one of the central aims of typolog...
Recently we ran a simple memory test experiment, called sentence recall, in which participants were ...
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-s...
The use of serious games has seen a remarkable growth in the past decade. This has resulted in a sub...
This book examines the English lingua-franca (ELF) uses in a corpus of online and scripted video-gam...
Research has shown the potential of employing video game platforms for second language acquisition. ...
Transcribed speech is an essential resource to develop speech technologies for different languages ...
Grammatical agreement means that features associated with one linguistic unit (for example number or...
In this paper, we describe adaptation of a simple word guessing game that occupied the hearts and mi...
Learning a new language is a slowly dying fad in the United States for college students even though ...
Considerable changes have occurred in language learning with the introduction of gameful approaches ...
This study investigates how people listen to and recognize unknown foreign languages. We examine the...