Graphics Processing Units have become a booster for the microelectronics industry. However, due to intellectual property issues, there is a serious lack of information on implementation details of the hardware architecture that is behind GPUs. For instance, the way texture is handled and decompressed in a GPU to reduce bandwidth usage has never been dealt with in depth from a hardware point of view. This work addresses a comparative study on the hardware implementation of different texture decompression algorithms for both conventional (PCs and video game consoles) and mobile platforms. Circuit synthesis is performed targeting both a reconfigurable hardware platform and a 90nm standard cell library. Area-delay trade-offs have been extensively ...
grantor: University of TorontoProcedural textures can be effectively used to enhance the v...
Modern graphics processing units (GPU) and game consoles are used for much more than simply 3D graph...
Due to the ever increasing popularity of mobile devices, and the growing number of pixels in digital...
A major bottleneck, for performance as well as power consumption, for graphics hardware in mobile de...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
Data compression and decompression have become vital components of big-data applications to manage t...
Despite rapid development, modern graphics hardware is still much too slow to render photo-realistic...
Data compression and decompression have become vital components of big-data applications to manage t...
This thesis addresses the issue of JPEG decompression, design of algorithms for decompression on gra...
This paper compares the speed performance of a set of classic image algorithms for evaluating textur...
Modern GPUs supporting compressed textures allow interactive application developers to save scarce G...
Modern GPUs supporting compressed textures allow interactive application developers to save scarce G...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
grantor: University of TorontoProcedural textures can be effectively used to enhance the v...
grantor: University of TorontoProcedural textures can be effectively used to enhance the v...
Modern graphics processing units (GPU) and game consoles are used for much more than simply 3D graph...
Due to the ever increasing popularity of mobile devices, and the growing number of pixels in digital...
A major bottleneck, for performance as well as power consumption, for graphics hardware in mobile de...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
Data compression and decompression have become vital components of big-data applications to manage t...
Despite rapid development, modern graphics hardware is still much too slow to render photo-realistic...
Data compression and decompression have become vital components of big-data applications to manage t...
This thesis addresses the issue of JPEG decompression, design of algorithms for decompression on gra...
This paper compares the speed performance of a set of classic image algorithms for evaluating textur...
Modern GPUs supporting compressed textures allow interactive application developers to save scarce G...
Modern GPUs supporting compressed textures allow interactive application developers to save scarce G...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
grantor: University of TorontoProcedural textures can be effectively used to enhance the v...
grantor: University of TorontoProcedural textures can be effectively used to enhance the v...
Modern graphics processing units (GPU) and game consoles are used for much more than simply 3D graph...
Due to the ever increasing popularity of mobile devices, and the growing number of pixels in digital...