Internet-connected devices, especially mobile devices such as smartphones, have become widely accessible in the past decade. Interaction with such devices has evolved into frequent and short-duration usage, and this phenomenon has resulted in a pervasive popularity of casual games in the game sector. On the other hand, development of casual games has become easier than ever as a result of the advancement of development tools. With the resulting fierce competition, now both acquisition and retention of users are the prime concerns in the field. In this study, we focus on churn prediction of mobile and online casual games. While churn prediction and analysis can provide important insights and action cues on retention, its application using pl...
As markets are becoming increasingly saturated, many businesses are shifting their focus to customer...
In this paper, we present a cohort-based classification approach to the churn prediction...
With the potential expansion of legalized online gaming in the United States as well as in the globa...
Internet-connected devices, especially mobile devices such as smartphones, have become widely access...
Free-to-play mobile games monetize players through different business models, with higher player eng...
Abstract Social networks have been shown to enhance player experience in online games and to be impo...
Abstract—Free-to-Play or “freemium ” games represent a fun-damental shift in the business models of ...
Free-to-Play or 'freemium' games represent a fundamental shift in the business models of the game in...
Free-to-Play or "freemium" games represent a fundamental shift in the business models of the game in...
Many game development companies use game data analysis for mining insights about users' behaviour an...
Customer churn is one of the most important problems for many industries, including banking, telecom...
The number of users attracted and engaged in a system dictates the value of the system itself. In ga...
In freemium games, the revenue from a player comes from the in-app purchases made and the advertisem...
In mobile gaming, the freemium business model of downloading the game for free and paying for volunt...
Game companies avoid sharing their game data with external researchers. Only a few research groups h...
As markets are becoming increasingly saturated, many businesses are shifting their focus to customer...
In this paper, we present a cohort-based classification approach to the churn prediction...
With the potential expansion of legalized online gaming in the United States as well as in the globa...
Internet-connected devices, especially mobile devices such as smartphones, have become widely access...
Free-to-play mobile games monetize players through different business models, with higher player eng...
Abstract Social networks have been shown to enhance player experience in online games and to be impo...
Abstract—Free-to-Play or “freemium ” games represent a fun-damental shift in the business models of ...
Free-to-Play or 'freemium' games represent a fundamental shift in the business models of the game in...
Free-to-Play or "freemium" games represent a fundamental shift in the business models of the game in...
Many game development companies use game data analysis for mining insights about users' behaviour an...
Customer churn is one of the most important problems for many industries, including banking, telecom...
The number of users attracted and engaged in a system dictates the value of the system itself. In ga...
In freemium games, the revenue from a player comes from the in-app purchases made and the advertisem...
In mobile gaming, the freemium business model of downloading the game for free and paying for volunt...
Game companies avoid sharing their game data with external researchers. Only a few research groups h...
As markets are becoming increasingly saturated, many businesses are shifting their focus to customer...
In this paper, we present a cohort-based classification approach to the churn prediction...
With the potential expansion of legalized online gaming in the United States as well as in the globa...