Therapeutic education in diabetes helps patients take responsibility for self-control of their disease, and providing technological support systems facilitates this education. In this paper, we present an augmented reality game to support therapeutic education for patients with diabetes. Our game helps children (aged 5-14 years) to learn carbohydrate (carb) content of different foods. The game shows virtual foods on a real dish. The number of carb choices corresponding to the visualized food is also shown (1 carb choice = 10 grams of carbs). A study to determine the effectiveness of the game in terms of learning and perceived satisfaction and usability was carried out. A total of seventy children with diabetes participated in the study. Fro...
Serious games are widely used in training and education. They can introduce new concepts to learners...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
Objective To assess the effects of a personal robot, providing diabetes self-management education in...
<div><p>Therapeutic education in diabetes helps patients take responsibility for self-control of the...
Virtual environments have proved to be successful for educational purposes in different fields. T...
It is widely recognized that in diabetes to learn the insulin metabolism is essential for ensuring a...
AbstractThis research outlines a new approach, that takes complex medical, nutritional & activity da...
Background: Diabetes is one of the leading causes of death among adults worldwide, and the number of...
Diabetes is a well-known serious condition which its severity can be considerably reduced by a well-...
Mobile serious games are very important tools for self-learning, training, and edutainment. They can...
Background: Insulin therapy is of high importance in glycemic control and prevention of complication...
Diabetes is a serious life-long disease caused by the insufficient production of insulin hormones in...
Abstract. Packy & Marlon", an interactive video game designed to improve self-care among ch...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
Serious games are widely used in training and education. They can introduce new concepts to learners...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
Objective To assess the effects of a personal robot, providing diabetes self-management education in...
<div><p>Therapeutic education in diabetes helps patients take responsibility for self-control of the...
Virtual environments have proved to be successful for educational purposes in different fields. T...
It is widely recognized that in diabetes to learn the insulin metabolism is essential for ensuring a...
AbstractThis research outlines a new approach, that takes complex medical, nutritional & activity da...
Background: Diabetes is one of the leading causes of death among adults worldwide, and the number of...
Diabetes is a well-known serious condition which its severity can be considerably reduced by a well-...
Mobile serious games are very important tools for self-learning, training, and edutainment. They can...
Background: Insulin therapy is of high importance in glycemic control and prevention of complication...
Diabetes is a serious life-long disease caused by the insufficient production of insulin hormones in...
Abstract. Packy & Marlon", an interactive video game designed to improve self-care among ch...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
Serious games are widely used in training and education. They can introduce new concepts to learners...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
Objective To assess the effects of a personal robot, providing diabetes self-management education in...