We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The experiment tests the effect of virtual currency endowments on player retention and virtual currency demand. An increase in endowments of a virtual currency should lower the demand for the currency in the short run. However, in the long run, we would expect money demand to rise in response to inflation in the virtual world. We test for this behavior in a virtual field experiment in the football management game Top11. 575,000 players were selected at random and allocated to different "shards" or versions of the world. The shards differed only in terms of the initial money endowment offered to new players. Money demand was observed for 28 days ...
At the end of 20th century new branch of computer games was developed - MMORPGs (Massive Multi Playe...
<div><p>In this paper, we present a method for predicting the value of virtual currencies used in vi...
The PhD thesis involves four economic experiments that all use innovative approaches. The first chap...
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The...
We present initial results from a controlled laboratory experiment where the economic decision-makin...
We examine the feasibility of using a massively multiplayer online role-playing game (MMORPG) to tes...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
Virtual economies are growing as internet technology continues to advance. In Aggregate Dynamics in ...
We examine the feasibility of using a massively multiplayer online role-playing game (MMORPG) to tes...
The microtransaction model has been one of the main revenue drivers in the global video game industr...
In this paper, we present a method for predicting the value of virtual currencies used in vir-tual g...
In massively multiplayer online games and similar virtual worlds, virtual assets such as accounts, c...
44 pages. Presented to the Department of Economics and the Robert D. Clark Honors College in partial...
Buying virtual currencies with real money from a third-party often violates the terms of use of onli...
The European Central Bank defines virtual currencies as ”unregulated, digital money, which is issue...
At the end of 20th century new branch of computer games was developed - MMORPGs (Massive Multi Playe...
<div><p>In this paper, we present a method for predicting the value of virtual currencies used in vi...
The PhD thesis involves four economic experiments that all use innovative approaches. The first chap...
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The...
We present initial results from a controlled laboratory experiment where the economic decision-makin...
We examine the feasibility of using a massively multiplayer online role-playing game (MMORPG) to tes...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
Virtual economies are growing as internet technology continues to advance. In Aggregate Dynamics in ...
We examine the feasibility of using a massively multiplayer online role-playing game (MMORPG) to tes...
The microtransaction model has been one of the main revenue drivers in the global video game industr...
In this paper, we present a method for predicting the value of virtual currencies used in vir-tual g...
In massively multiplayer online games and similar virtual worlds, virtual assets such as accounts, c...
44 pages. Presented to the Department of Economics and the Robert D. Clark Honors College in partial...
Buying virtual currencies with real money from a third-party often violates the terms of use of onli...
The European Central Bank defines virtual currencies as ”unregulated, digital money, which is issue...
At the end of 20th century new branch of computer games was developed - MMORPGs (Massive Multi Playe...
<div><p>In this paper, we present a method for predicting the value of virtual currencies used in vi...
The PhD thesis involves four economic experiments that all use innovative approaches. The first chap...