Strategies to encourage exercise have led to research on cycle ergometer 'exergaming', as a means of enhancing exercise enjoyment. This research has typically prescribed the exercise intensity and used one exercise mode. The aim of this study was to compare self-selected exercise intensity on a cycle ergometer with and without exergaming modes activated. A total of 20 participants aged between 18-40 years (M = 24.2 ± 5.9) completed a sub-maximal exercise test. Participants returned two days later to complete one 45 minute session of self-selected exercise with 15 minutes in each of 'control' (standard ergometer), 'track', and 'game' modes, with order randomized. Heart rate, work rate, perceived exertion, and affective valence were recorded ...
AbstractPhysical activity and positive health behaviors are not usually associated with playing vide...
Objective: Adults who are not engaged by traditional exercise methods require a strategy to achieve ...
Exercise games (exergames) that combine both exercise and video gaming train people in a fun and com...
Objective: The purpose of this study was to assess psychological and physiological responses to an e...
Objectives: Exergames can replace sedentary time spent on computer gaming with physical activity. Pr...
Exergames are exercise-oriented games that offer opportunities to increase motivation for exercising...
Background: Physical inactivity can lead to numerous health issues. More recently, advances in techn...
Exergames may offer novel opportunities to expand physical activity. Most games, however, only resul...
Exergaming has been proposed as a promising alternative to traditional endurance training since many...
<div><p>Background</p><p>The purpose of this study was to compare entertainment-themed active video ...
BACKGROUND:The purpose of this study was to compare entertainment-themed active video game (AVG) and...
Introduction: Training with exergames has been prescribed for health problems prevention, however, l...
ObjectivesThe aims of this pilot study were to investigate oxygen uptake (V̇O2) while playing a cycl...
Background: The effect of the Köhler group dynamics paradigm (i.e., working together with a more cap...
While exergames have been used with older adults in an attempt to promote higher physical activity (...
AbstractPhysical activity and positive health behaviors are not usually associated with playing vide...
Objective: Adults who are not engaged by traditional exercise methods require a strategy to achieve ...
Exercise games (exergames) that combine both exercise and video gaming train people in a fun and com...
Objective: The purpose of this study was to assess psychological and physiological responses to an e...
Objectives: Exergames can replace sedentary time spent on computer gaming with physical activity. Pr...
Exergames are exercise-oriented games that offer opportunities to increase motivation for exercising...
Background: Physical inactivity can lead to numerous health issues. More recently, advances in techn...
Exergames may offer novel opportunities to expand physical activity. Most games, however, only resul...
Exergaming has been proposed as a promising alternative to traditional endurance training since many...
<div><p>Background</p><p>The purpose of this study was to compare entertainment-themed active video ...
BACKGROUND:The purpose of this study was to compare entertainment-themed active video game (AVG) and...
Introduction: Training with exergames has been prescribed for health problems prevention, however, l...
ObjectivesThe aims of this pilot study were to investigate oxygen uptake (V̇O2) while playing a cycl...
Background: The effect of the Köhler group dynamics paradigm (i.e., working together with a more cap...
While exergames have been used with older adults in an attempt to promote higher physical activity (...
AbstractPhysical activity and positive health behaviors are not usually associated with playing vide...
Objective: Adults who are not engaged by traditional exercise methods require a strategy to achieve ...
Exercise games (exergames) that combine both exercise and video gaming train people in a fun and com...