Play is a vital activity in which children observe the world, learn new concepts and experiment with them. Even though the social aspect of play is very important, the computer science community has struggled to address it. Digital playgrounds have been built in which children can play in technologically enhanced installations, but the detailed study of the social component of play within these installations has been overlooked. The research proposed here aims to fill in the gap between the human sciences and computer sciences in this context. The emerging field of research called Social Signal Processing (SSP) tasks itself with a goal similar to ours; design systems that are able to detect, interpret and/or reproduce social signals. We pla...
Labeling children's social play behavior is an important process in children's peer-play a...
In recent years, Social Signal Processing (SSP) has gradually emerged as a new research field in hum...
Abstract—Social signal processing has the ambitious goal of bridging the social intelligence gap bet...
Play is a vital activity in which children observe the world, learn new concepts and experiment with...
Interactive playgrounds are technology-enhanced installations that aim to provide rich game experien...
We are working towards a socially adaptive digital playground for children. To this end, we are look...
Unstructured play is considered important for the social, physical and cognitive development of chil...
Play is an essential activity for the physical, cognitive and social development of children. Studie...
Play is an essential activity for the development of children. However, with the emergence of digita...
This paper introduces a new annotation scheme, designed specifically to study children's social inte...
We introduce Social Sensing Games (SSGs), a new method for collecting data about social relationship...
Social Signal Processing (SSP) aims at the analysis of social behaviour in both Human-Human and Huma...
htmlabstractSocial signal processing has the ambitious goal of bridging the social intelligence gap ...
Social signal processing has the ambitious goal of bridging the social intelligence gap between comp...
Social Signal Processing (SSP) aims at the analysis of social behaviour in both Human-Human and Huma...
Labeling children's social play behavior is an important process in children's peer-play a...
In recent years, Social Signal Processing (SSP) has gradually emerged as a new research field in hum...
Abstract—Social signal processing has the ambitious goal of bridging the social intelligence gap bet...
Play is a vital activity in which children observe the world, learn new concepts and experiment with...
Interactive playgrounds are technology-enhanced installations that aim to provide rich game experien...
We are working towards a socially adaptive digital playground for children. To this end, we are look...
Unstructured play is considered important for the social, physical and cognitive development of chil...
Play is an essential activity for the physical, cognitive and social development of children. Studie...
Play is an essential activity for the development of children. However, with the emergence of digita...
This paper introduces a new annotation scheme, designed specifically to study children's social inte...
We introduce Social Sensing Games (SSGs), a new method for collecting data about social relationship...
Social Signal Processing (SSP) aims at the analysis of social behaviour in both Human-Human and Huma...
htmlabstractSocial signal processing has the ambitious goal of bridging the social intelligence gap ...
Social signal processing has the ambitious goal of bridging the social intelligence gap between comp...
Social Signal Processing (SSP) aims at the analysis of social behaviour in both Human-Human and Huma...
Labeling children's social play behavior is an important process in children's peer-play a...
In recent years, Social Signal Processing (SSP) has gradually emerged as a new research field in hum...
Abstract—Social signal processing has the ambitious goal of bridging the social intelligence gap bet...