This paper describes an intelligent system that we developed to support affective multimodal human-computer interaction (AMM-HCI) where the user’s actions and emotions are modeled and then used to adapt the interaction and support the user in his or her activity. The proposed system, which we named Gaze-X, is based on sensing and interpretation of the human part of the computer’s context, known as W5+ (who, where, what, when, why, how). It integrates a number of natural human communicative modalities including speech, eye gaze direction, face and facial expression, and a number of standard HCI modalities like keystrokes, mouse movements, and active software identification, which, in turn, are fed into processes that provide decision making ...
Natural gaze behavior during human-computer interaction provides valuable information about user's c...
-Erica is a computer workstation with a unique user interface. The workstation is equipped with imag...
This thesis investigates the affective and attentive gaze-based interaction with virtual humans and ...
This paper describes an intelligent system that we developed to support affective multimodal human-c...
This paper describes an intelligent system that we developed to support affective multimodal human-c...
A special human-computer interaction (HCI) framework processing user input in a multi-display enviro...
Abstract. In this paper we review the major approaches to multimodal human computer interaction from...
Motor and communication disabilities are common conditions that may implicate restrictions in daily ...
Gaze information has the potential to benefit Human-Computer Interaction (HCI) tasks, particularly w...
Motor and communication disabilities are common conditions that may implicate restrictions in daily ...
Motor and communication disabilities are common conditions that may implicate restrictions in daily ...
Emotion is one of the most important aspects in the intelligent human computer inter-actions. The co...
Speech has been used as the foundation for many human/machine interactive systems to convey the user...
Human intelligence is being increasingly redefined to include the all-encompassing effect of emotion...
Human intelligence is being increasingly redefined to include the all-encompassing effect of emotion...
Natural gaze behavior during human-computer interaction provides valuable information about user's c...
-Erica is a computer workstation with a unique user interface. The workstation is equipped with imag...
This thesis investigates the affective and attentive gaze-based interaction with virtual humans and ...
This paper describes an intelligent system that we developed to support affective multimodal human-c...
This paper describes an intelligent system that we developed to support affective multimodal human-c...
A special human-computer interaction (HCI) framework processing user input in a multi-display enviro...
Abstract. In this paper we review the major approaches to multimodal human computer interaction from...
Motor and communication disabilities are common conditions that may implicate restrictions in daily ...
Gaze information has the potential to benefit Human-Computer Interaction (HCI) tasks, particularly w...
Motor and communication disabilities are common conditions that may implicate restrictions in daily ...
Motor and communication disabilities are common conditions that may implicate restrictions in daily ...
Emotion is one of the most important aspects in the intelligent human computer inter-actions. The co...
Speech has been used as the foundation for many human/machine interactive systems to convey the user...
Human intelligence is being increasingly redefined to include the all-encompassing effect of emotion...
Human intelligence is being increasingly redefined to include the all-encompassing effect of emotion...
Natural gaze behavior during human-computer interaction provides valuable information about user's c...
-Erica is a computer workstation with a unique user interface. The workstation is equipped with imag...
This thesis investigates the affective and attentive gaze-based interaction with virtual humans and ...