This thesis examines the impacts of consumption of simulations. Using ethnographic methods, it explores how Irish consumers are using simulated products in lieu of the real and tangible, and how consumption of these simulations impact on their lifeworlds. Drawing heavily upon Jean Baudrillard’s conceptions of simulacra and hyperreality, it argues that consumers adapt to the differences between simulated and real worlds, by accepting the replacement of tangibles by simulations, and by aiming to situate their selves seamlessly between these two worlds. It further argues that within consumers’ lives cyberspace manifests itself as a field of tensions and discourses of power, and that consumers feel that mastery of this ethereal domain empowers ...
Cyberspace is a metaphor for an alternative reality situated in the linear, physical world but yet c...
The information systems field emerged as a new discipline of artificial science as a result of intel...
The information systems field emerged as a new discipline of artificial science as a result of intel...
This thesis examines the impacts of consumption of simulations. Using ethnographic methods, it explo...
The thesis explores the materiality of communication environment in Cyberspace illustrating both the...
This dissertation deals with the question as to what extent a technological phenomenon such as the d...
This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to p...
In this article, the authors consider emerging consumer practices in digital virtual spaces. Buildin...
We live today in a new virtual and global space. Computers and electronic devices (smartphones) make...
This thesis examines some of the issues involved in the development of human relationships in cybers...
In the present study, we implement the theory of Hermeneutics in order to understand the element of ...
PhD ThesisThis document is a discussion of Immersion in Human-Computer Interaction which has been de...
The paper explores the relationship between human agency and digital services. The capacity of digit...
TestingGames have been part of human socializing activities since centuries. We see games being play...
This electronic version was submitted by the student author. The certified thesis is available in th...
Cyberspace is a metaphor for an alternative reality situated in the linear, physical world but yet c...
The information systems field emerged as a new discipline of artificial science as a result of intel...
The information systems field emerged as a new discipline of artificial science as a result of intel...
This thesis examines the impacts of consumption of simulations. Using ethnographic methods, it explo...
The thesis explores the materiality of communication environment in Cyberspace illustrating both the...
This dissertation deals with the question as to what extent a technological phenomenon such as the d...
This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to p...
In this article, the authors consider emerging consumer practices in digital virtual spaces. Buildin...
We live today in a new virtual and global space. Computers and electronic devices (smartphones) make...
This thesis examines some of the issues involved in the development of human relationships in cybers...
In the present study, we implement the theory of Hermeneutics in order to understand the element of ...
PhD ThesisThis document is a discussion of Immersion in Human-Computer Interaction which has been de...
The paper explores the relationship between human agency and digital services. The capacity of digit...
TestingGames have been part of human socializing activities since centuries. We see games being play...
This electronic version was submitted by the student author. The certified thesis is available in th...
Cyberspace is a metaphor for an alternative reality situated in the linear, physical world but yet c...
The information systems field emerged as a new discipline of artificial science as a result of intel...
The information systems field emerged as a new discipline of artificial science as a result of intel...