CAN POPULAR CULTURE AND information communication technologies (ICT) broaden early years’ multiliteracies experiences? This paper presents a case study that begins with boys role-playing Star Wars action scenes at the commencement of the school year, and concludes with an end-of-year school community celebration of a new DVD Star Wars movie sequel, designed and performed by the boys. The Children’s Star Wars Project was developed in a small Western Australian independent community school committed to the Reggio Emilia educational philosophy. The case study provides an exemplar of the integral relationship between early childhood pedagogy, multiliteracies metalanguage, and multimodal designs of meaning. Implications for educational research ...
Cultural–historical perspectives on human activity argue that changes in cultural practices, such as...
As digital 1nedia converge, television shows\u27\u27 develop to become rich media environments that...
Cultural–historical perspectives on human activity argue that changes in cultural practices, such as...
Abstract: While our multimedia world, with rapid advances in technologies, now challenges educators...
In 1996, the New London Group presented their manifesto, Pedagogy of Multiliteracies: Designing Soci...
Technology, digital media and popular culture form an important aspect of young children’s life-worl...
Early childhood curriculum is limited when early multiliteracies are insufficiently understood. The ...
The ubiquity of technology in contemporary society positions it as a significant cultural tool in ch...
Research indicates that children’s digital play practices seem to be in advance of teachers’ adaptat...
Across Victoria, Early Childhood educators are incorporating technology experiences into the daily a...
This chapter explores the implementation of multiliteracies pedagogy and practices within an inclusi...
Being ‘literate’ in the twenty-first century now involves more than encoding and decoding typographi...
Popular culture and the digital world are an important part of many children’s lives. Computer games...
In this chapter, we argue that early childhood technology research would benefit from a critical app...
What is it like for young children to learn in the 21st century?How can we link this to new and inno...
Cultural–historical perspectives on human activity argue that changes in cultural practices, such as...
As digital 1nedia converge, television shows\u27\u27 develop to become rich media environments that...
Cultural–historical perspectives on human activity argue that changes in cultural practices, such as...
Abstract: While our multimedia world, with rapid advances in technologies, now challenges educators...
In 1996, the New London Group presented their manifesto, Pedagogy of Multiliteracies: Designing Soci...
Technology, digital media and popular culture form an important aspect of young children’s life-worl...
Early childhood curriculum is limited when early multiliteracies are insufficiently understood. The ...
The ubiquity of technology in contemporary society positions it as a significant cultural tool in ch...
Research indicates that children’s digital play practices seem to be in advance of teachers’ adaptat...
Across Victoria, Early Childhood educators are incorporating technology experiences into the daily a...
This chapter explores the implementation of multiliteracies pedagogy and practices within an inclusi...
Being ‘literate’ in the twenty-first century now involves more than encoding and decoding typographi...
Popular culture and the digital world are an important part of many children’s lives. Computer games...
In this chapter, we argue that early childhood technology research would benefit from a critical app...
What is it like for young children to learn in the 21st century?How can we link this to new and inno...
Cultural–historical perspectives on human activity argue that changes in cultural practices, such as...
As digital 1nedia converge, television shows\u27\u27 develop to become rich media environments that...
Cultural–historical perspectives on human activity argue that changes in cultural practices, such as...