This paper addresses the largely 18inauthentic 19 pedagogical approaches in current classroom and distance-learning environments, and will propose a methodology that utilises existing technologies to provide an immersive and authentic experience in education; that is to bridge the gap between the academic perspective and the real-world requirements. Industry postulate that recent graduates lack requisite skills, are often ignorant of the workings of company cultures, and are uncertain how to transfer their university-acquired theoretical knowledge to effective practice. We propose an environment that increases authenticity through inclusion of real-life complexity modelled in an immersive scenario, links scenarios into a comprehensive supp...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
An authentic learning environment is learning that involves real world problems that are relevant t...
Evolutions in technology have changed the day-to-day especially in education. The ways of teaching a...
This paper addresses the inauthentic pedagogical approaches in current classroom and distance-learni...
© Springer International Publishing AG 2017. The availability of Virtual Reality (VR) and Virtual En...
Gamification is the application of game-based elements to non-game systems. Within education this ca...
The development of immersive learning technologies in the form of virtual reality and advanced compu...
Gamification in education has been discussed with potential for further implementation at universiti...
As the current educational trend seems to be shifting towards adoption of blended and hybrid learni...
© 2019, Springer Nature Switzerland AG. This paper describes the development of intelligent, social,...
The gamification of learning has proven educational benefits, especially in secondary education. Stu...
Purpose The purpose of this paper is to provide an in-depth and critical review of the literature a...
The field of education was distinctly affected by the development of information and communication t...
This paper describes and discusses a case study of postgraduate students undertaking accident invest...
Advances in computing and telecommunications make it possible to take advantage of immersive electro...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
An authentic learning environment is learning that involves real world problems that are relevant t...
Evolutions in technology have changed the day-to-day especially in education. The ways of teaching a...
This paper addresses the inauthentic pedagogical approaches in current classroom and distance-learni...
© Springer International Publishing AG 2017. The availability of Virtual Reality (VR) and Virtual En...
Gamification is the application of game-based elements to non-game systems. Within education this ca...
The development of immersive learning technologies in the form of virtual reality and advanced compu...
Gamification in education has been discussed with potential for further implementation at universiti...
As the current educational trend seems to be shifting towards adoption of blended and hybrid learni...
© 2019, Springer Nature Switzerland AG. This paper describes the development of intelligent, social,...
The gamification of learning has proven educational benefits, especially in secondary education. Stu...
Purpose The purpose of this paper is to provide an in-depth and critical review of the literature a...
The field of education was distinctly affected by the development of information and communication t...
This paper describes and discusses a case study of postgraduate students undertaking accident invest...
Advances in computing and telecommunications make it possible to take advantage of immersive electro...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
An authentic learning environment is learning that involves real world problems that are relevant t...
Evolutions in technology have changed the day-to-day especially in education. The ways of teaching a...