This study focused on the effectiveness of using desktop virtual reality (VR) for learning. It addressed the question: Does, and how does, desktop VR influence the cognitive and affective learning outcomes? Cognitive outcome was measured through academic performance whereas affective learning outcomes were measured through perceived learning effectiveness and satisfaction. The main aims of this study were thus two-fold. First, it investigated ‘‘Does desktop VR influence the learning outcomes?’’ by comparing a desktop VR-based learning environment and a conventional classroom learning practice, and it further conducted the aptitude-by-treatment interaction research to determine if individual differences interact with different learning e...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
Virtual reality (VR) is a trending technology used in a broad range of fields including education an...
The study compares three virtual learning environments: VR, 3D videos and 2D videos. Following Bloom...
This study aims to verify the learning effectiveness of a desktop virtual reality (VR)-based learnin...
Virtual reality (VR) has demonstrated effectiveness as an instructional technology in many technical...
Abstract: The purpose of this study was to compare the effectiveness of a desktop virtual reality-ba...
Virtual reality-based instruction such as virtual worlds, games, and simulations are becoming very p...
Recent advances in virtual reality (VR) technology allow for potential learning and education applic...
Recent advances in virtual reality (VR) technology allow for potential learning and education applic...
This research focuses on the effectiveness of using mobile Augmented Reality (mAR) for learning. Pri...
Virtual reality is on its advent of becoming mainstream household technology, as technologies such a...
Virtual reality is predicted to be the most significant technological transformation in educational ...
Motivation This study cooperated with National Palace Museum and the aim is to determinate the diffe...
Virtual reality (VR) has been demonstrated to offer learning benefits over traditional instructional...
The integration of teaching materials with virtual reality (VR) technology is a common method for im...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
Virtual reality (VR) is a trending technology used in a broad range of fields including education an...
The study compares three virtual learning environments: VR, 3D videos and 2D videos. Following Bloom...
This study aims to verify the learning effectiveness of a desktop virtual reality (VR)-based learnin...
Virtual reality (VR) has demonstrated effectiveness as an instructional technology in many technical...
Abstract: The purpose of this study was to compare the effectiveness of a desktop virtual reality-ba...
Virtual reality-based instruction such as virtual worlds, games, and simulations are becoming very p...
Recent advances in virtual reality (VR) technology allow for potential learning and education applic...
Recent advances in virtual reality (VR) technology allow for potential learning and education applic...
This research focuses on the effectiveness of using mobile Augmented Reality (mAR) for learning. Pri...
Virtual reality is on its advent of becoming mainstream household technology, as technologies such a...
Virtual reality is predicted to be the most significant technological transformation in educational ...
Motivation This study cooperated with National Palace Museum and the aim is to determinate the diffe...
Virtual reality (VR) has been demonstrated to offer learning benefits over traditional instructional...
The integration of teaching materials with virtual reality (VR) technology is a common method for im...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
Virtual reality (VR) is a trending technology used in a broad range of fields including education an...
The study compares three virtual learning environments: VR, 3D videos and 2D videos. Following Bloom...